internal Client(HttpChannel channel, string token, string connectUserId) { this.ConnectUserId = connectUserId; this._channel = channel; this.Token = token; this._channel.SetToken(this.Token); this.ErrorLog = new ErrorLog(channel); this.PayVault = new PayVault(channel); this.BigDB = new BigDB(channel); this.Multiplayer = new Multiplayer(channel); }
internal Client(HttpChannel channel, string gameId, string gameFSRedirectMap, string token, string connectUserId, bool showBranding, bool isSocialNetworkUser, object playerInsightState) { this.ConnectUserId = connectUserId; this._channel = channel; this.Token = token; this._channel.SetToken(this.Token); this.ErrorLog = new ErrorLog(channel); this.PayVault = new PayVault(channel); this.BigDB = new BigDB(channel); this.Multiplayer = new Multiplayer(channel); this._gameFSRedirectMap = gameFSRedirectMap; }