public void Bind(Positioning playerPos) { if (!m_Init) { Init(); } playerPos.Position .Subscribe((pos) => m_TF.position = pos) .AddTo(this); playerPos.Rotation .Subscribe((rot) => m_TF.rotation = rot) .AddTo(this); }
public PlayerMovementController SetPlayer(Info info) { m_Player = info; m_Positioning = info.Positioning; return(this); }