/// <summary>
 /// Start is called on the frame when a script is enabled just before
 /// any of the Update methods is called the first time.
 /// </summary>
 void Start()
 {
     if (this == player)
     {
         playerTransform  = player.transform;
         hpManager        = player.GetComponentInChildren <PlayerHealthManager>();
         physics          = player.GetComponentInChildren <PlayerPhysics>();
         movementModifier = player.GetComponentInChildren <PlayerMovementModifier>();
         clipManager      = player.GetComponentInChildren <PlayerClipManager>();
         graphicsManager  = player.GetComponentInChildren <PlayerGraphicsManager>();
         playerController = player.GetComponentInChildren <PlayerControllerScript>();
         playerAudio      = player.GetComponentInChildren <PlayerAudioSource>();
     }
 }
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        private void Awake()
        {
            Animator = GetComponent <Animator>();

            SmbLoco = Animator.GetBehaviour <LocomotionCSMB>();

            SmbWeapon = Animator.GetBehaviour <WeaponCSMB>();

            SmbLookIK = Animator.GetBehaviour <LookIKCSMB>();

            SmbCover         = Animator.GetBehaviour <CoverCSMB>();
            SmbThrow         = Animator.GetBehaviour <ThrowCSMB>();
            SmbGroundedCheck = Animator.GetBehaviour <GroundedCheckSMB>();

            footSoundFx = new FootPlanting(footStepFx, GetComponent <Animator>());
            health      = GetComponent <Health>();

            playerPhysic = new PlayerPhysics(GetComponent <Rigidbody>(), this);
        }