void Update()
 {
     if (WeaponSwap.InformQ() == true)
     {
         CrossHair.SetActive(false);
         return;
     }
     if (PLCameraFocus.InformForcusState() == true)
     {
         CrossHair.SetActive(true);
     }
     else
     {
         CrossHair.SetActive(false);
     }
 }
        void Update()
        {
            if (PhotonScriptor.ConnectingScript.informPlayerID() != PN)
            {
                return;
            }

            if (TimeManager.BluePrint.BruePrintPhaze.InformBluePrintState() == true)
            {
                return;
            }

            if (PN == 1)
            {
                if (PlayerHp.InformHitStop())
                {
                    HitStopMul = 0.7f;
                }
                else
                {
                    HitStopMul = 1f;
                }
            }
            else
            {
                if (PlayerHP2.InformHitStop())
                {
                    HitStopMul = 0.7f;
                }
                else
                {
                    HitStopMul = 1f;
                }
            }

            if (PLCameraFocus.InformForcusState() == true)
            {
                ADSMul = 0.5f;
            }
            else
            {
                ADSMul = 1f;
            }

            if (PlayerClouch.InformClouch() == true)
            {
                ClouchMul = 0.4f;
            }
            else
            {
                ClouchMul = 1f;
            }

            if (BluePrint.DrawBluePrint.InformPlayerState() == 3)
            {
                BuffMul = 1.5f;
            }
            else
            {
                BuffMul = 1.0f;
            }

            if (Input.GetKeyDown(KeyCode.LeftShift))
            {
                isDash = !isDash;
                if (isDash == true)
                {
                    SprintMul = 1.8f;
                }
                if (isDash == false)
                {
                    SprintMul = 1;
                }
            }
            if (Input.GetKeyDown(KeyCode.LeftControl))//しゃがみダッシュ禁止
            {
                SprintMul = 1;
            }
            if (AnimationConrollScripts.PLMoveAnimeControl.InformJumping() == true)//ジャンプ中は早く動ける
            {
                groundspeed = 1.1f;
            }
            if (AnimationConrollScripts.PLMoveAnimeControl.InformJumping() == false)
            {
                groundspeed = 1.0f;
            }
            characterMove();
        }