void Awake() { inputState = GetComponent<InputState>(); anim = GetComponentInChildren<SkeletonAnimation>(); collisionState = GetComponent<CollisionState>(); attackBehavior = GetComponent<Attack>(); rb2d = GetComponent<Rigidbody2D>(); crouchBehavior = GetComponent<CrouchBehavior>(); }
protected virtual void Awake() { _inputState = GetComponent<InputState>(); _rb2d = GetComponent<Rigidbody2D>(); _collisionState = GetComponent<CollisionState>(); }
void Awake() { _inputState = GetComponent<InputState>(); }