Esempio n. 1
0
        static void Main(string[] args)
        {
            try
            {
                string mpath = string.Empty;
                if (args.Length > 0)
                {
                    mpath = args[0];
                }
                else
                {
                    mpath = Files.GetMoviePath();
                }
                file = new BynFile(mpath);
                file.Buffer.Position = 0;
                client = Client.OpenMC(Files.GetClientPath(file.TibiaVersion), null);
            }
            catch { System.Diagnostics.Process.GetCurrentProcess().Kill(); }

            client.WindowTitle = "BynaCam";
            client.Exited     += new EventHandler(client_Exited);
            StartServers(client);
            client.LoginCam("1", "1");

            Timer titleTimer = new Timer();

            titleTimer.Tick    += new EventHandler(UpdateTitle);
            titleTimer.Interval = 500;
            titleTimer.Start();

            Utilities.globalKeyboardHook gkh = new Utilities.globalKeyboardHook();
            gkh.HookedKeys.Add(System.Windows.Forms.Keys.Up);
            gkh.HookedKeys.Add(System.Windows.Forms.Keys.Down);
            gkh.HookedKeys.Add(System.Windows.Forms.Keys.Left);
            gkh.HookedKeys.Add(System.Windows.Forms.Keys.Right);
            gkh.HookedKeys.Add(System.Windows.Forms.Keys.Pause);
            gkh.HookedKeys.Add(System.Windows.Forms.Keys.Back);
            gkh.KeyDown += new System.Windows.Forms.KeyEventHandler(delegate(object sender, KeyEventArgs e)
            {
                if (client.WindowHandle == WinApi.GetForegroundWindow())     //isactive
                {
                    if (e.KeyCode == Keys.Right)
                    {
                        if (Player.speed == 50)
                        {
                            e.Handled = false;
                            return;
                        }
                        Player.speed++;
                    }
                    if (e.KeyCode == Keys.Left)
                    {
                        if (Player.speed == 1)
                        {
                            e.Handled = false;
                            return;
                        }
                        Player.speed--;
                    }
                    if (e.KeyCode == Keys.Up)
                    {
                        Player.speed = 50;
                        e.Handled    = false;
                    }
                    if (e.KeyCode == Keys.Down)
                    {
                        Player.speed = 1;
                        e.Handled    = false;
                    }

                    if (e.KeyCode == Keys.Pause && !Player.paused)
                    {
                        Player.paused = true;
                    }
                    else if (e.KeyCode == Keys.Pause && Player.paused)
                    {
                        Player.paused = false;
                    }
                    if (e.KeyCode == Keys.Back)
                    {
                        int ms = (int)Player.currentTime.TotalMilliseconds - (30 * 1000);
                        if (ms <= 0)
                        {
                            ms = 0;
                        }

                        Player.GotoTime(TimeSpan.FromMilliseconds(ms));
                    }

                    if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right ||
                        e.KeyCode == Keys.Down || e.KeyCode == Keys.Up || e.KeyCode == Keys.Pause)
                    {
                        UpdateTitle(null, null);
                    }
                }

                e.Handled = true;
            });

            System.Windows.Forms.Application.Run();
        }
Esempio n. 2
0
        public static void ClientConnected(Server.GameServer stream)
        {
            BynFile file = Program.file;

            while (file.Buffer.Position < file.Buffer.Length)
            {
                if (makeFf && !ffReseted)
                {
                    ffReseted            = true;
                    currentTime          = TimeSpan.Zero;
                    file.Buffer.Position = 0;
                }
                FileMessage msg = GetFileMessage(file.Buffer);

                switch (msg.id)
                {
                case MSG_ID.DELAY_ID:
                {
                    int delay = BitConverter.ToInt32(msg.buffer, 0);

                    if (makeFf)
                    {
                        currentTime += TimeSpan.FromMilliseconds(delay);
                        if (ffTime > currentTime)
                        {
                            break;
                        }
                        else
                        {
                            makeFf    = false;
                            ffReseted = false;
                        }
                    }

                    int newdelay  = delay / (int)speed;
                    int prevspeed = (int)speed;

                    if (newdelay <= 2)
                    {
                        newdelay = 0;
                    }

                    while (prevspeed == speed)
                    {
                        if ((newdelay - 100) > 0)
                        {
                            newdelay -= 100;
                            System.Threading.Thread.Sleep(100);
                        }
                        else
                        {
                            System.Threading.Thread.Sleep(newdelay);
                            break;
                        }
                    }

                    if (!makeFf)
                    {
                        currentTime += TimeSpan.FromMilliseconds(delay);
                    }

                    break;
                }

                case MSG_ID.PACKET_ID:
                {
                    if (msg.buffer.Length == 0)
                    {
                        break;
                    }
                    while (paused)
                    {
                        System.Threading.Thread.Sleep(100);
                    }

                    try
                    {
                        stream.Send(msg.buffer);
                    }
                    catch { }
                    break;
                }
                }
            }
        }