void SetMoveAnim(bool state) { if (animCTRL.GetBool(_moveParam) != state) { AnimParam.SetAnimParam(animCTRL, _moveParam, state); } }
void Dodge() { AnimParam.SetAnimParam(animCTRL, _dodgeParam); }
void UseGear() { AnimParam.SetAnimParam(animCTRL, _gearParam); }
void FirePistol() { AnimParam.SetAnimParam(animCTRL, _pistolParam); }