Esempio n. 1
0
        void StartServer()
        {
            if (!NetworkServer.active)
            {
                NetworkServer.RegisterHandler((short)PTEvent.Connect, Handler_OnConnected);
                NetworkServer.RegisterHandler(MsgType.Disconnect, Handler_OnDisconnect);
                NetworkServer.RegisterHandler((short)PTEvent.Data, Handler_OnData);
                NetworkServer.RegisterHandler((short)PTEvent.Ready, Handler_OnReadyReceived);
                NetworkServer.RegisterHandler((short)PTEvent.ConfirmReadyReceived, Handler_OnConfirmReady);
                NetworkServer.Listen(PTNetwork.DEFAULT_SERVER_PORT);
            }

            PTSession newSession = new PTSession();

            newSession.senderName = playerName;
            newSession.gameName   = gameName;
            newSession.port       = NetworkServer.listenPort;
            newSession.data       = Encoding.Unicode.GetBytes(PTNetwork.DEFAULT_BROADCAST_DATA);

            if (nd.running)
            {
                nd.StopBroadcast();
            }
            nd.broadcastData = newSession.ToString();
            nd.Initialize();
            nd.StartAsServer();
        }
Esempio n. 2
0
        void Handler_OnBroadcastReceieved(PTSession session)
        {
            PTDebug("OnBroadcastReceieved: " + session.ToString(true));

            try
            {
                nearbySessions.Add(session);
                tempNearbySessionSet.Add(session);
            }
            catch
            {
            }
        }