Esempio n. 1
0
		/// <summary>
		/// Signs the user in using a Facebook access token, returning a session identifier that can subsequently be used for API calls which require an authenticated user
		/// </summary>
		public static void LoginWithFacebook(LoginWithFacebookRequest request, LoginWithFacebookCallback resultCallback, ErrorCallback errorCallback)
		{
			request.TitleId = PlayFabSettings.TitleId ?? request.TitleId;
			if(request.TitleId == null) throw new Exception ("Must be have PlayFabSettings.TitleId set to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				LoginResult result = null;
				PlayFabError error = null;
				ResultContainer<LoginResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					AuthKey = result.SessionTicket ?? AuthKey;

					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/LoginWithFacebook", serializedJSON, null, null, callback);
		}
Esempio n. 2
0
		/// <summary>
		/// Signs the user in using a Facebook access token, returning a session identifier that can subsequently be used for API calls which require an authenticated user
		/// </summary>
        public static async Task<PlayFabResult<LoginResult>> LoginWithFacebookAsync(LoginWithFacebookRequest request)
        {
            request.TitleId = PlayFabSettings.TitleId ?? request.TitleId;
			if(request.TitleId == null) throw new Exception ("Must be have PlayFabSettings.TitleId set to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/LoginWithFacebook", request, null, null);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<LoginResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<LoginResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			LoginResult result = resultData.data;
			AuthKey = result.SessionTicket ?? AuthKey;

			
            return new PlayFabResult<LoginResult>
                {
                    Result = result
                };
        }
        /// <summary>
        /// Signs the user in using a Facebook access token, returning a session identifier that can subsequently be used for API calls which require an authenticated user
        /// </summary>
        public static void LoginWithFacebook(LoginWithFacebookRequest request, ProcessApiCallback<LoginResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            request.TitleId = request.TitleId ?? PlayFabSettings.TitleId;
            if (request.TitleId == null) throw new Exception("Must be have PlayFabSettings.TitleId set to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<LoginResult>.HandleResults(requestContainer, resultCallback, errorCallback, LoginWithFacebookResultAction);
            };
            PlayFabHTTP.Post("/Client/LoginWithFacebook", serializedJson, null, null, callback, request, customData);
        }
    /// <summary>
    /// Function to be called to link Facebook user with PlayFab user 
    /// (creates a new one if not exists, logins existing user if exists).
    /// </summary>
    /// <param name="facebookAccessToken">Facebook's access token</param>
    /// <param name="OnLoginCompletedCallback">Function to call after process ends</param>
    public void LoginWithFacebook(string facebookAccessToken, string facebookName, string facebookPictureURL, ProjectDelegates.PlayFabLoginCallback OnLoginCompletedCallback)
    {
        this.OnLoginCompletedCallback = OnLoginCompletedCallback;

        this.playerDisplayName = facebookName;
        this.playerPictureURL = facebookPictureURL;

        PlayFabSettings.TitleId = playFabGameID;

        LoginWithFacebookRequest facebookRequest = new LoginWithFacebookRequest();
        facebookRequest.CreateAccount = true;
        facebookRequest.TitleId = playFabGameID;
        facebookRequest.AccessToken = facebookAccessToken;

        PlayFabClientAPI.LoginWithFacebook(facebookRequest, OnLoginCompleted, OnLoginError);
    }