Esempio n. 1
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 /// <summary>
 /// Initialise this instance.
 /// </summary>
 virtual public void Init()
 {
     myCamera = GetComponent <Camera> ();
     if (myCamera == null)
     {
         myCamera = GetComponentInParent <Camera> ();
     }
     currentZone = startingZone;
 }
Esempio n. 2
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 /// <summary>
 /// Initialise this instance.
 /// </summary>
 override protected void Init()
 {
     if (transform.parent != null)
     {
         parentZone = transform.parent.GetComponentInParent <CameraZone> ();
     }
     if (parentZone == null)
     {
         Debug.LogError("A CameraTransitionPoint must be the child of a CameraZone");
     }
 }
Esempio n. 3
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 /// <summary>
 /// Changes the zone by smoothly animating to the new zone.
 /// </summary>
 /// <param name="newZone">The zone to move to.</param>
 override public void ChangeZone(CameraZone newZone)
 {
     if (tweener.Active)
     {
         tweener.Stop();
     }
     tweener.TweenWithRate(tweenMode, transform, newZone.CameraPosition, transitionSpeed, ZoneHasBeenChanged);
     currentZone    = null;
     targetZone     = newZone;
     isInTransition = true;
 }
 /// <summary>
 /// Changes the zone by immediately snapping to the new zones position.
 /// Overridden so we can also clear any movement items.
 /// </summary>
 /// <param name="newZone">New zone.</param>
 override public void ChangeZone(CameraZone newZone)
 {
     base.ChangeZone(newZone);
     movingInX = false;
     movingInY = false;
     distanceMovedLastFrameX = 0.0f;
     distanceMovedLastFrameY = 0.0f;
     if (freezePlayerDuringTransition && character != null)
     {
         character.enabled = false;
     }
 }
Esempio n. 5
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 /// <summary>
 /// Changes the zone by immediately snapping to the new zones position.
 /// </summary>
 virtual public void ChangeZone(CameraZone newZone)
 {
     myCamera.transform.position = newZone.transform.position + new Vector3(0, 0, newZone.cameraZOffset);
     currentZone = newZone;
 }