Esempio n. 1
0
        /// <summary>
        /// Shows the dialog.
        /// </summary>
        /// <param name="worldPosition">World position to use. Only applied if world position is not already set.</param>
        virtual public void ShowDialog(Transform worldPosition)
        {
            if (worldPosition != null)
            {
                if (this.worldPosition == null)
                {
                    this.worldPosition = worldPosition;
                }
            }

            if (this.worldPosition == null)
            {
                worldPosition = transform;
            }

            ((RectTransform)target.transform).position = worldPosition.position;
            if (target != null)
            {
                target.SetActive(true);
            }
            if (showEffects != null)
            {
                foreach (FX_Base fx in  showEffects)
                {
                    fx.StartEffect();
                }
            }
            dialogTyper = GetComponentInChildren <UIDialogTyper> ();
            if (dialogTyper != null)
            {
                dialogTyper.Show();
                StartCoroutine(CheckForTyperHide());
            }
            if (autoHideTime > 0)
            {
                StartCoroutine(AutoHide());
            }
            visible = true;
        }
Esempio n. 2
0
        /// <summary>
        /// Shows the dialog.
        /// </summary>
        /// <param name="worldPosition">World position to use. Only applied if world position is not already set.</param>
        public virtual void ShowDialog(Transform worldPosition)
        {
            if (worldPosition != null)
            {
                if (this.worldPosition == null) this.worldPosition = worldPosition;
            }

            if (this.worldPosition == null) worldPosition = transform;

            ((RectTransform)target.transform).position = worldPosition.position;
            if (target != null) target.SetActive (true);
            if (showEffects != null)
            {
                foreach (FX_Base fx in  showEffects)
                {
                    fx.StartEffect();
                }
            }
            dialogTyper = GetComponentInChildren <UIDialogTyper> ();
            if (dialogTyper != null)
            {
                dialogTyper.Show ();
                StartCoroutine(CheckForTyperHide());
            }
            if (autoHideTime > 0) StartCoroutine(AutoHide());
            visible = true;
        }