// Use this for initialization void Start() { Player = GameObject.Find("Player"); PM = GameObject.Find("Player").GetComponent <Player_Manager>(); currentSeason = null; currentScene = SceneManager.GetActiveScene().name; }
// Use this for initialization void Start() { //jumpHeight; PlayerManager = GetComponent <Player_Manager>(); rBody = GetComponent <Rigidbody2D>(); Anim = GetComponent <Animator>(); PlayerManager.currentMoveSpeed = PlayerManager.defaultMoveSpeed; }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); //if a scene is loaded and a duplicate object is found. Destroy it if (GameObject.Find(this.name).GetComponent <Object_Interaction>().created == true) { Destroy(this.gameObject); } created = true; }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); PM = GameObject.Find("Player").GetComponent <Player_Manager>(); if (!SC.justChanged) { Player.transform.position = transform.position; } else { SC.justChanged = false; } }