/// <summary> /// Increment the HP of the entity. /// </summary> /// private void Start() { donut = GameObject.Find("Donut"); skillT = donut.GetComponent <SkillTree>(); }
/// <summary> /// Increment the HP of the entity. /// </summary> /// private void Start() { donut = GameObject.Find("Donut"); skillT = donut.GetComponent <SkillTree>(); }