Esempio n. 1
0
        public void DrawChildMeshes(int res, float minx, float miny, float width, gl.Transform transform, Vector3 Camera, TriangleDrawer graphics, Shader shader, bool onlyborders, float zoom, float precision, int maxprecision)
        {
            const int Spread = 4, sq = Spread * Spread;

            res /= Spread;
            float step = width / Spread;

            MeshHolder[] childs = Childs;
            if (childs == null)
            {
                childs = new MeshHolder[sq];
                int k = 0;
                for (int j = 0; j < Spread; j++)
                {
                    float mny = miny + step * j;
                    for (int i = 0; i < Spread; i++)
                    {
                        float mnx = minx + step * i;
                        childs[k] = new MeshHolder(Parent = this, shapeGenerator, LocalUp, AxisA, AxisB, mnx, mny, step);
                        k++;
                    }
                }
                Childs = childs;
            }
            for (int i = 0; i < sq; i++)
            {
                childs[i].DrawMesh(transform, Camera, graphics, shader, onlyborders, zoom, precision, maxprecision);
            }
        }
Esempio n. 2
0
        public MeshHolder(MeshHolder parent, ShapeGenerator shapeGenerator, Vector3 localUp, Vector3 axisA, Vector3 axisB, float minx, float miny, float width)
        {
            Parent = parent;
            this.shapeGenerator = shapeGenerator;
            LocalUp             = localUp;
            AxisA = axisA;
            AxisB = axisB;
            ShapeSettings shapeSettings           = shapeGenerator.settings;
            Vector3       PlanetCentre            = shapeSettings.position;
            float         radius                  = shapeSettings.PlanetRadius;
            Vector3       MiddlepointOnUnitCube   = LocalUp * .5f + (minx + width * .5f - .5f) * AxisA + (miny + width * .5f - .5f) * AxisB;
            Vector3       MiddlePointOnUnitSphere = MiddlepointOnUnitCube.normalized;

            this.minx  = minx;
            this.miny  = miny;
            this.width = width;
        }