Esempio n. 1
0
 public void AddGameObject(PlaneObject go)
 {
     if (go is BackGround)
     {
         this.BG = go as BackGround;
     }
     else if (go is PlaneHero)
     {
         this.PH = go as PlaneHero;
     }
     else if (go is HeroBullet)
     {
         heroBullets.Add(go as HeroBullet);
     }
     else if (go is PlaneEnemy)
     {
         planeEnemies.Add(go as PlaneEnemy);
     }
     else if (go is EnemyBoom)
     {
         enemyBooms.Add(go as EnemyBoom);
     }
     else if (go is EnemyBullet)
     {
         enemyBullets.Add(go as EnemyBullet);
     }
     else if (go is HeroBoom)
     {
         heroBooms.Add(go as HeroBoom);
     }
 }
Esempio n. 2
0
 public void RemoveGameObject(PlaneObject go)
 {
     if (go is PlaneEnemy)
     {
         planeEnemies.Remove(go as PlaneEnemy);
     }
     else if (go is HeroBullet)
     {
         heroBullets.Remove(go as HeroBullet);
     }
     else if (go is EnemyBoom)
     {
         enemyBooms.Remove(go as EnemyBoom);
     }
     else if (go is EnemyBullet)
     {
         enemyBullets.Remove(go as EnemyBullet);
     }
     else if (go is HeroBoom)
     {
         heroBooms.Remove(go as HeroBoom);
     }
 }