Esempio n. 1
0
 public mg_pt_GameLogic()
 {
     Minigame   = MinigameManager.GetActive <mg_Pizzatron>();
     m_conveyor = new mg_pt_Conveyor();
     Order      = new mg_pt_Order(this);
     m_pizza    = new mg_pt_Pizza();
 }
Esempio n. 2
0
 public void AddSauceAt(mg_pt_Pizza p_pizza, mg_pt_Topping p_sauce)
 {
     if (!m_sauceCompleted && WillAddSauce(p_sauce))
     {
         Vector2     vector    = CalculateSauceRendererPoint(p_sauce.SaucePosition);
         int         num       = m_meshFilter.mesh.vertices.Length;
         int         num2      = 41;
         float       num3      = 360f / (float)(num2 - 1);
         Vector3[]   array     = new Vector3[num2];
         int[]       array2    = new int[num2 * 3];
         ref Vector3 reference = ref array[0];
         reference = vector;
         for (int i = 1; i < num2; i++)
         {
             Vector3 vector2 = Quaternion.AngleAxis(num3 * (float)(i - 1), Vector3.back) * Vector3.up;
             vector2.x *= 0.2f;
             vector2.y *= 0.2f;
             vector2.x += vector.x;
             vector2.y += vector.y;
             array[i]   = vector2;
         }
         for (int i = 0; i + 2 < num2; i++)
         {
             int num4 = i * 3;
             array2[num4]     = num;
             array2[num4 + 1] = num + i + 1;
             array2[num4 + 2] = num + i + 2;
         }
         int num5 = array2.Length - 3;
         array2[num5]                = num;
         array2[num5 + 1]            = num + num2 - 1;
         array2[num5 + 2]            = num + 1;
         m_meshFilter.mesh.vertices  = m_meshFilter.mesh.vertices.Concat(array).ToArray();
         m_meshFilter.mesh.triangles = m_meshFilter.mesh.triangles.Concat(array2).ToArray();
         if ((float)m_totalPizzaPoints * 0.85f <= (float)m_saucePointsAdded)
         {
             CompleteSauce(p_pizza, p_sauce);
         }
         m_meshFilter.mesh.bounds = new Bounds(Vector3.zero, new Vector3(500f, 500f, 500f));
     }