/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (PixieGame game = new PixieGame()) { game.Run(); } }
public PixieGame() { instance = this; graphics = new GraphicsDeviceManager(this); myWindowWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; myWindowHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; Window.IsBorderless = true; graphics.PreferredBackBufferHeight = myWindowHeight; graphics.PreferredBackBufferWidth = myWindowWidth; Content.RootDirectory = "Content"; IsFixedTimeStep = false; }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { try { using (PixieGame game = new PixieGame()) { game.Run(); } } catch (Exception ex) { MsgBox.Show("FEIG! (Fatal Error In Game)", "Fatal Error - if you want you can notify the author. Or whatever.\n" + ex.Message + "\n" + ex.ToString()); } }
public PixieGame() { instance = this; graphics = new GraphicsDeviceManager(this); graphics.IsFullScreen = false; myWindowWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; myWindowHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; myScreenWidth = myWindowWidth; myScreenHeight = myWindowHeight; Window.IsBorderless = true; // cap the window size! Not screen if (myWindowWidth > 1366) { myWindowWidth = 1366; } if (myWindowHeight > 768) { myWindowHeight = 768; } graphics.PreferredBackBufferHeight = myScreenHeight; graphics.PreferredBackBufferWidth = myScreenWidth; Content.RootDirectory = "Content"; IsFixedTimeStep = false; }