/// <summary> /// Gets called when the the experience bar has 'leveled up'. /// </summary> /// <param name="expBar">The exp bar that has leveled up</param> private void On_LevelUp(UIExperienceBar expBar) { label.text = levelString + expBar.GetCurrentLevel; }
/// <summary> /// Returns a specially formatted string for displaying player stats in the tooltip. /// </summary> /// <param name="expBar"></param> /// <returns></returns> string CreateEXPString(UIExperienceBar expBar) { return("Level: " + expBar.GetCurrentLevel + "\n" + "EXP: " + expBar.GetExperienceTowardsLevel + "/" + expBar.GetExperienceToNextLevel); }