public QuantityDisplayBar(Vector2 DIMS, int BOARDER, Color COLOR) { boarder = BOARDER; color = COLOR; bar = new Basic2d("UI/solid", new Vector2(0, 0), new Vector2(DIMS.X - boarder * 2, DIMS.Y - boarder * 2)); barBKG = new Basic2d("UI/shade", new Vector2(0, 0), new Vector2(DIMS.X, DIMS.Y)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. Globals.content = this.Content; Globals.spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here cursor = new Basic2d("Input_ico/CursorArrow", new Vector2(0, 0), new Vector2(28, 28)); Globals.keyboard = new Keyboardinput(); Globals.mouse = new MouseControl(); world = new World(); }