public void RenderWithColor(IImageReaderWriter dest, ScanlineRasterizer sclineRas, Scanline scline, Color color) { if (!sclineRas.RewindScanlines()) { return; } //early exit //----------------------------------------------- scline.ResetSpans(sclineRas.MinX, sclineRas.MaxX); switch (this.ScanlineRenderMode) { default: { while (sclineRas.SweepScanline(scline)) { //render solid single scanline int y = scline.Y; int num_spans = scline.SpanCount; byte[] covers = scline.GetCovers(); //render each span in the scanline for (int i = 1; i <= num_spans; ++i) { ScanlineSpan span = scline.GetSpan(i); if (span.len > 0) { //positive len dest.BlendSolidHSpan(span.x, y, span.len, color, covers, span.cover_index); } else { //fill the line, same coverage area int x = span.x; int x2 = (x - span.len - 1); dest.BlendHL(x, y, x2, color, covers[span.cover_index]); } } } } break; case Agg.ScanlineRenderMode.SubPixelRendering: { scSubPixRas.RenderScanline(dest, sclineRas, scline, color); } break; case Agg.ScanlineRenderMode.Custom: { while (sclineRas.SweepScanline(scline)) { CustomRenderSingleScanLine(dest, scline, color); } } break; } }
public void RenderWithSpan(IImageReaderWriter dest, ScanlineRasterizer sclineRas, Scanline scline, ISpanGenerator spanGenerator) { if (!sclineRas.RewindScanlines()) { return; } //early exit //----------------------------------------------- scline.ResetSpans(sclineRas.MinX, sclineRas.MaxX); spanGenerator.Prepare(); if (dest.Stride / 4 > (tempSpanColors.AllocatedSize)) { //if not enough -> alloc more tempSpanColors.Clear(dest.Stride / 4); } ColorRGBA[] colorArray = tempSpanColors.Array; while (sclineRas.SweepScanline(scline)) { //render single scanline int y = scline.Y; int num_spans = scline.SpanCount; byte[] covers = scline.GetCovers(); for (int i = 1; i <= num_spans; ++i) { ScanlineSpan span = scline.GetSpan(i); int x = span.x; int span_len = span.len; bool firstCoverForAll = false; if (span_len < 0) { span_len = -span_len; firstCoverForAll = true; } //make absolute value //1. generate colors -> store in colorArray spanGenerator.GenerateColors(colorArray, 0, x, y, span_len); //2. blend color in colorArray to destination image dest.BlendColorHSpan(x, y, span_len, colorArray, 0, covers, span.cover_index, firstCoverForAll); } } }
public void RenderWithSpan(IImageReaderWriter dest, ScanlineRasterizer sclineRas, Scanline scline, ISpanGenerator spanGenerator) { if (!sclineRas.RewindScanlines()) { return; } //early exit //----------------------------------------------- scline.ResetSpans(sclineRas.MinX, sclineRas.MaxX); spanGenerator.Prepare(); if (dest.Stride / 4 > (tempSpanColors.AllocatedSize)) { //if not enough -> alloc more tempSpanColors.Clear(dest.Stride / 4); } Color[] colorArray = tempSpanColors.Array; while (sclineRas.SweepScanline(scline)) { //render single scanline int y = scline.Y; int num_spans = scline.SpanCount; byte[] covers = scline.GetCovers(); for (int i = 1; i <= num_spans; ++i) { ScanlineSpan span = scline.GetSpan(i); int x = span.x; int span_len = span.len; bool firstCoverForAll = false; if (span_len < 0) { span_len = -span_len; firstCoverForAll = true; } //make absolute value //1. generate colors -> store in colorArray spanGenerator.GenerateColors(colorArray, 0, x, y, span_len); //2. blend color in colorArray to destination image dest.BlendColorHSpan(x, y, span_len, colorArray, 0, covers, span.cover_index, firstCoverForAll); } } }
public void RenderWithColor(IImageReaderWriter dest, ScanlineRasterizer sclineRas, Scanline scline, Color color) { if (!sclineRas.RewindScanlines()) { return; } //early exit //----------------------------------------------- scline.ResetSpans(sclineRas.MinX, sclineRas.MaxX); switch (this.ScanlineRenderMode) { default: { //prev mode //this mode while (sclineRas.SweepScanline(scline)) { //render solid single scanline int y = scline.Y; int num_spans = scline.SpanCount; byte[] covers = scline.GetCovers(); //render each span in the scanline for (int i = 1; i <= num_spans; ++i) { ScanlineSpan span = scline.GetSpan(i); if (span.len > 0) { //positive len dest.BlendSolidHSpan(span.x, y, span.len, color, covers, span.cover_index); } else { //fill the line, same coverage area int x = span.x; int x2 = (x - span.len - 1); dest.BlendHL(x, y, x2, color, covers[span.cover_index]); } } } } break; case Agg.ScanlineRenderMode.SubPixelRendering: { #if DEBUG int dbugMinScanlineCount = 0; #endif while (sclineRas.SweepScanline(scline)) { SubPixRender(dest, scline, color); #if DEBUG dbugMinScanlineCount++; #endif } } break; case Agg.ScanlineRenderMode.Custom: { while (sclineRas.SweepScanline(scline)) { CustomRenderSingleScanLine(dest, scline, color); } } break; } }
//-------------------------------------------------------------------- internal bool SweepScanline(Scanline scline) { for (;;) { if (m_scan_y > m_cellAARas.MaxY) { return(false); } scline.ResetSpans(); //------------------------- CellAA[] cells; int offset; int num_cells; m_cellAARas.GetCells(m_scan_y, out cells, out offset, out num_cells); int cover = 0; while (num_cells != 0) { unsafe { fixed(CellAA *cur_cell_h = &cells[0]) { CellAA *cur_cell_ptr = cur_cell_h + offset; int x = cur_cell_ptr->x; int area = cur_cell_ptr->area; cover += cur_cell_ptr->cover; //accumulate all cells with the same X while (--num_cells != 0) { offset++; //move next cur_cell_ptr++; //move next if (cur_cell_ptr->x != x) { break; } area += cur_cell_ptr->area; cover += cur_cell_ptr->cover; } if (area != 0) { //----------------------------------------------- //single cell, for antialias look //----------------------------------------------- int alpha = CalculateAlpha((cover << (poly_subpix.SHIFT + 1)) - area); if (alpha != 0) { scline.AddCell(x, alpha); } x++; } if ((num_cells != 0) && (cur_cell_ptr->x > x)) { //----------------------------------------------- //this is long span , continuous color, solid look //----------------------------------------------- int alpha = CalculateAlpha(cover << (poly_subpix.SHIFT + 1)); if (alpha != 0) { scline.AddSpan(x, (cur_cell_ptr->x - x), alpha); } } } } } if (scline.SpanCount != 0) { break; } ++m_scan_y; } scline.CloseLine(m_scan_y); ++m_scan_y; return(true); }
//-------------------------------------------------------------------- internal bool SweepScanline(Scanline scline) { for (;;) { if (m_scan_y > m_cellAARas.MaxY) { return(false); } scline.ResetSpans(); CellAA[] cells; int offset; int num_cells; m_cellAARas.GetCells(m_scan_y, out cells, out offset, out num_cells); int cover = 0; while (num_cells != 0) { unsafe { fixed(CellAA *cur_cell_h = &cells[0]) { CellAA *cur_cell_ptr = cur_cell_h + offset; int alpha; int x = cur_cell_ptr->x; int area = cur_cell_ptr->area; cover += cur_cell_ptr->cover; //accumulate all cells with the same X while (--num_cells != 0) { offset++; //move next cur_cell_ptr++; //move next if (cur_cell_ptr->x != x) { break; } area += cur_cell_ptr->area; cover += cur_cell_ptr->cover; } if (area != 0) { alpha = CalculateAlpha((cover << (poly_subpix.SHIFT + 1)) - area); if (alpha != 0) { scline.AddCell(x, alpha); } x++; } if ((num_cells != 0) && (cur_cell_ptr->x > x)) { alpha = CalculateAlpha(cover << (poly_subpix.SHIFT + 1)); if (alpha != 0) { scline.AddSpan(x, (cur_cell_ptr->x - x), alpha); } } } //CellAA cur_cell = cells[offset]; //int x = cur_cell.x; //int area = cur_cell.area; //int alpha; //cover += cur_cell.cover; ////accumulate all cells with the same X //while (--num_cells != 0) //{ // offset++; // cur_cell = cells[offset]; // if (cur_cell.x != x) // { // break; // } // area += cur_cell.area; // cover += cur_cell.cover; //} //if (area != 0) //{ // alpha = CalculateAlpha((cover << (poly_subpix.SHIFT + 1)) - area); // if (alpha != 0) // { // scline.AddCell(x, alpha); // } // x++; //} //if ((num_cells != 0) && (cur_cell.x > x)) //{ // alpha = CalculateAlpha(cover << (poly_subpix.SHIFT + 1)); // if (alpha != 0) // { // scline.AddSpan(x, (cur_cell.x - x), alpha); // } //} } } if (scline.SpanCount != 0) { break; } ++m_scan_y; } scline.CloseLine(m_scan_y); ++m_scan_y; return(true); }
//-------------------------------------------------------------------- internal bool SweepScanline(Scanline scline) { for (; ; ) { if (m_scan_y > m_cellAARas.MaxY) { return false; } scline.ResetSpans(); //------------------------- CellAA[] cells; int offset; int num_cells; m_cellAARas.GetCells(m_scan_y, out cells, out offset, out num_cells); int cover = 0; while (num_cells != 0) { unsafe { fixed (CellAA* cur_cell_h = &cells[0]) { CellAA* cur_cell_ptr = cur_cell_h + offset; int x = cur_cell_ptr->x; int area = cur_cell_ptr->area; cover += cur_cell_ptr->cover; //accumulate all cells with the same X while (--num_cells != 0) { offset++; //move next cur_cell_ptr++; //move next if (cur_cell_ptr->x != x) { break; } area += cur_cell_ptr->area; cover += cur_cell_ptr->cover; } if (area != 0) { //----------------------------------------------- //single cell, for antialias look //----------------------------------------------- int alpha = CalculateAlpha((cover << (poly_subpix.SHIFT + 1)) - area); if (alpha != 0) { scline.AddCell(x, alpha); } x++; } if ((num_cells != 0) && (cur_cell_ptr->x > x)) { //----------------------------------------------- //this is long span , continuous color, solid look //----------------------------------------------- int alpha = CalculateAlpha(cover << (poly_subpix.SHIFT + 1)); if (alpha != 0) { scline.AddSpan(x, (cur_cell_ptr->x - x), alpha); } } } } } if (scline.SpanCount != 0) { break; } ++m_scan_y; } scline.CloseLine(m_scan_y); ++m_scan_y; return true; }