Esempio n. 1
0
		/// <summary>
		/// Makes sure we have a UIRoot and logs warnings if any critical controls are unassigned.
		/// </summary>
		private void FindControls() {
			if (uiRoot == null) uiRoot = GetComponentInChildren<UIRoot>();
			nguiUIRoot = new NGUIUIRoot(uiRoot, deactivateUIRootWhenHidden);
			nguiQTEControls = new NGUIQTEControls(qteIndicators);
			SetupContinueButton(dialogue.npcSubtitle.continueButton);
			SetupContinueButton(dialogue.pcSubtitle.continueButton);
			SetupContinueButton(alert.continueButton);
			if (DialogueDebug.LogErrors) {
				if (uiRoot == null) Debug.LogError(string.Format("{0}: NGUIDialogueUI can't find UIRoot and won't be able to display dialogue.", DialogueDebug.Prefix));
				if (DialogueDebug.LogWarnings) {
					if (dialogue.npcSubtitle.line == null) Debug.LogWarning(string.Format("{0}: NGUIDialogueUI NPC Subtitle Line needs to be assigned.", DialogueDebug.Prefix));
					if (dialogue.pcSubtitle.line == null) Debug.LogWarning(string.Format("{0}: NGUIDialogueUI PC Subtitle Line needs to be assigned.", DialogueDebug.Prefix));
					if (dialogue.responseMenu.buttons.Length == 0) Debug.LogWarning(string.Format("{0}: NGUIDialogueUI Response buttons need to be assigned.", DialogueDebug.Prefix));
					if (alert.line == null) Debug.LogWarning(string.Format("{0}: NGUIDialogueUI Alert Line needs to be assigned.", DialogueDebug.Prefix));
				}
			}
		}
Esempio n. 2
0
 /// <summary>
 /// Makes sure we have a UIRoot and logs warnings if any critical controls are unassigned.
 /// </summary>
 private void FindControls()
 {
     if (uiRoot == null)
     {
         uiRoot = GetComponentInChildren <UIRoot>();
     }
     nguiUIRoot      = new NGUIUIRoot(uiRoot, deactivateUIRootWhenHidden);
     nguiQTEControls = new NGUIQTEControls(qteIndicators);
     SetupContinueButton(dialogue.npcSubtitle.continueButton);
     SetupContinueButton(dialogue.pcSubtitle.continueButton);
     SetupContinueButton(alert.continueButton);
     if (DialogueDebug.LogErrors)
     {
         if (uiRoot == null)
         {
             Debug.LogError(string.Format("{0}: NGUIDialogueUI can't find UIRoot and won't be able to display dialogue.", DialogueDebug.Prefix));
         }
         if (DialogueDebug.LogWarnings)
         {
             if (dialogue.npcSubtitle.line == null)
             {
                 Debug.LogWarning(string.Format("{0}: NGUIDialogueUI NPC Subtitle Line needs to be assigned.", DialogueDebug.Prefix));
             }
             if (dialogue.pcSubtitle.line == null)
             {
                 Debug.LogWarning(string.Format("{0}: NGUIDialogueUI PC Subtitle Line needs to be assigned.", DialogueDebug.Prefix));
             }
             if (dialogue.responseMenu.buttons.Length == 0)
             {
                 Debug.LogWarning(string.Format("{0}: NGUIDialogueUI Response buttons need to be assigned.", DialogueDebug.Prefix));
             }
             if (alert.line == null)
             {
                 Debug.LogWarning(string.Format("{0}: NGUIDialogueUI Alert Line needs to be assigned.", DialogueDebug.Prefix));
             }
         }
     }
 }