Esempio n. 1
0
 private void ClearArticyProject()
 {
     articyData = null;
     prefs.ConversionSettings.Clear();
     ConverterPrefsTools.DeleteEditorPrefs();
     prefs = new ConverterPrefs();
 }
 void OnEnable()
 {
     instance = this;
     minSize  = new Vector2(320, 128);
     template = TemplateTools.LoadFromEditorPrefs();
     prefs    = ConverterPrefsTools.Load();
 }
 /// <summary>
 /// Draws the Overwrite checkbox.
 /// </summary>
 private void DrawOverwriteCheckbox()
 {
     EditorGUI.BeginChangeCheck();
     prefs.Overwrite = EditorGUILayout.Toggle("Overwrite", prefs.Overwrite);
     if (EditorGUI.EndChangeCheck())
     {
         ConverterPrefsTools.Save(prefs);
     }
 }
 /// <summary>
 /// Draws the encoding popup.
 /// </summary>
 private void DrawEncodingPopup()
 {
     EditorGUI.BeginChangeCheck();
     prefs.EncodingType = (EncodingType)EditorGUILayout.EnumPopup(new GUIContent("Encoding", "articy:draft exports to XML using your system's current text encoding setting. Use the same encoding value here to properly import special characters."), prefs.EncodingType, GUILayout.Width(300));
     if (EditorGUI.EndChangeCheck())
     {
         ConverterPrefsTools.Save(prefs);
     }
 }
 /// <summary>
 /// Draws the recursion mode dropdown.
 /// </summary>
 private void DrawRecursionMode()
 {
     EditorGUI.BeginChangeCheck();
     prefs.RecursionMode = (ConverterPrefs.RecursionModes)EditorGUILayout.EnumPopup(new GUIContent("Recursion", "Specify whether to link nested conversations."), prefs.RecursionMode, GUILayout.Width(300));
     if (EditorGUI.EndChangeCheck())
     {
         ConverterPrefsTools.Save(prefs);
     }
 }
Esempio n. 6
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 private void DrawOtherScriptsField()
 {
     EditorGUI.BeginChangeCheck();
     prefs.OtherScriptFields = EditorGUILayout.TextField(new GUIContent("Other Script Fields", "(Optional) Other fields that contain articy:expresso code that should be converted to Lua. Separate fields with semicolons (;)."), prefs.OtherScriptFields);
     if (EditorGUI.EndChangeCheck())
     {
         ConverterPrefsTools.Save(prefs);
     }
 }
Esempio n. 7
0
 private void DrawDocumentsSubmenu()
 {
     EditorGUI.BeginChangeCheck();
     prefs.DocumentsSubmenu  = EditorGUILayout.TextField(new GUIContent("Documents Submenu", "When converting documents to conversations, group them under this submenu. Leave blank for no submenu."), prefs.DocumentsSubmenu);
     prefs.TextTableDocument = EditorGUILayout.TextField(new GUIContent("TextTable Document", "Optional name of document whose text should be written to a TextTable asset."), prefs.TextTableDocument);
     if (EditorGUI.EndChangeCheck())
     {
         ConverterPrefsTools.Save(prefs);
     }
 }
        /// <summary>
        /// Draws the Slots handling checkbox.
        /// </summary>
        private void DrawSlotsPopup()
        {
            var newValue = (ConverterPrefs.ConvertSlotsModes)EditorGUILayout.EnumPopup(new GUIContent("Slots as ", "Specify how to import slots."), prefs.ConvertSlotsAs, GUILayout.Width(300));

            if (newValue != prefs.ConvertSlotsAs)
            {
                prefs.ConvertSlotsAs = newValue;
                articyData           = null;
                ConverterPrefsTools.Save(prefs);
            }
        }
        /// <summary>
        /// Draws the Stage Dirs handling popup.
        /// </summary>
        private void DrawStageDirectionsPopup()
        {
            var mode = prefs.StageDirectionsAreSequences ? ConverterPrefs.StageDirModes.Sequences : ConverterPrefs.StageDirModes.NotSequences;

            mode = (ConverterPrefs.StageDirModes)EditorGUILayout.EnumPopup(new GUIContent("Stage Directions are ", "Specify whether articy:draft Stage Directions contain Dialogue System sequences."), mode, GUILayout.Width(300));
            EditorGUI.BeginChangeCheck();
            prefs.StageDirectionsAreSequences = (mode == ConverterPrefs.StageDirModes.Sequences);
            if (EditorGUI.EndChangeCheck())
            {
                ConverterPrefsTools.Save(prefs);
            }
        }
 private void DrawVoiceOverOptions()
 {
     EditorGUILayout.BeginHorizontal();
     EditorGUI.BeginChangeCheck();
     prefs.VoiceOverProperty = EditorGUILayout.TextField(new GUIContent("VoiceOverFile Property", "If using Nevigo's beta voice-over plugin, specify the property as defined in the plugin."), prefs.VoiceOverProperty);
     if (EditorGUI.EndChangeCheck())
     {
         ConverterPrefsTools.Save(prefs);
     }
     if (GUILayout.Button(new GUIContent("Info", "How to get the voice-over plugin."), GUILayout.Width(50)))
     {
         Application.OpenURL("http://www.nevigo.com/redirect/Mdk.VoiceOverHelper.Installer");
     }
     EditorGUILayout.EndHorizontal();
 }
 /// <summary>
 /// Draws the articy:draft Project filename field.
 /// </summary>
 private void DrawProjectFilenameField()
 {
     EditorGUI.BeginChangeCheck();
     EditorGUILayout.BeginHorizontal();
     EditorGUILayout.TextField(new GUIContent("articy:draft Project", "The XML file that you exported from articy:draft."), prefs.ProjectFilename);
     if (GUILayout.Button("...", EditorStyles.miniButtonRight, GUILayout.Width(22)))
     {
         prefs.ProjectFilename      = EditorUtility.OpenFilePanel("Select articy:draft Project", EditorWindowTools.GetDirectoryName(prefs.ProjectFilename), "xml");
         GUIUtility.keyboardControl = 0;
     }
     EditorGUILayout.EndHorizontal();
     if (EditorGUI.EndChangeCheck())
     {
         ConverterPrefsTools.Save(prefs);
         articyData = null;
     }
 }
 /// <summary>
 /// Draws the Save To field.
 /// </summary>
 private void DrawSaveToField()
 {
     EditorGUI.BeginChangeCheck();
     EditorGUILayout.BeginHorizontal();
     prefs.OutputFolder = EditorGUILayout.TextField("Save To", prefs.OutputFolder);
     if (GUILayout.Button("...", EditorStyles.miniButtonRight, GUILayout.Width(22)))
     {
         prefs.OutputFolder         = EditorUtility.SaveFolderPanel("Path to Save Database", prefs.OutputFolder, "");
         prefs.OutputFolder         = "Assets" + prefs.OutputFolder.Replace(Application.dataPath, string.Empty);
         GUIUtility.keyboardControl = 0;
     }
     EditorGUILayout.EndHorizontal();
     if (EditorGUI.EndChangeCheck())
     {
         ConverterPrefsTools.Save(prefs);
     }
 }
 /// <summary>
 /// Draws the Portrait Folder field.
 /// </summary>
 private void DrawPortraitFolderField()
 {
     EditorGUI.BeginChangeCheck();
     EditorGUILayout.BeginHorizontal();
     prefs.PortraitFolder = EditorGUILayout.TextField(new GUIContent("Portrait Folder", "The importer will look here for actor entities' portrait textures."), prefs.PortraitFolder);
     if (GUILayout.Button("...", EditorStyles.miniButtonRight, GUILayout.Width(22)))
     {
         prefs.PortraitFolder       = EditorUtility.OpenFolderPanel("Location of Portrait Textures", prefs.PortraitFolder, "");
         prefs.PortraitFolder       = "Assets" + prefs.PortraitFolder.Replace(Application.dataPath, string.Empty);
         GUIUtility.keyboardControl = 0;
     }
     EditorGUILayout.EndHorizontal();
     if (EditorGUI.EndChangeCheck())
     {
         ConverterPrefsTools.Save(prefs);
     }
 }
 /// <summary>
 /// Draws the flow fragments dropdown.
 /// </summary>
 private void DrawFlowFragmentMode()
 {
     EditorGUI.BeginChangeCheck();
     prefs.FlowFragmentMode = (ConverterPrefs.FlowFragmentModes)EditorGUILayout.EnumPopup(new GUIContent("FlowFragments are ", "Specify how flow fragments should be treated."), prefs.FlowFragmentMode, GUILayout.Width(300));
     if (prefs.FlowFragmentMode == ConverterPrefs.FlowFragmentModes.ConversationGroups || prefs.FlowFragmentMode == ConverterPrefs.FlowFragmentModes.NestedConversationGroups)
     {
         prefs.FlowFragmentScript = EditorGUILayout.TextField(new GUIContent("FlowFragment Script", "When a dialogue references a flow fragment, invoke this Lua function, passing the flow fragment's display name. Leave blank for no script."), prefs.FlowFragmentScript);
         if (!string.IsNullOrEmpty(prefs.FlowFragmentScript))
         {
             EditorGUILayout.BeginHorizontal();
             EditorGUILayout.HelpBox("Note: Because FlowFragment Script is specified, you must register a custom Lua function named '" + prefs.FlowFragmentScript + "' or the Dialogue System will report errors. If you don't want to do this, clear FlowFragment Script.", MessageType.Info);
             if (GUILayout.Button("Info", GUILayout.Width(40)))
             {
                 Application.OpenURL("http://pixelcrushers.com/dialogue_system/manual/html/lua_in_scripts.html#luaClassRegisterFunction");
             }
             EditorGUILayout.EndHorizontal();
         }
     }
     if (EditorGUI.EndChangeCheck())
     {
         ConverterPrefsTools.Save(prefs);
     }
 }
 void OnDisable()
 {
     ConverterPrefsTools.Save(prefs);
     instance = null;
 }