Esempio n. 1
0
 public override void Evaluate(ActionUsingNode node)
 {
     if (_isWaiting)
     {
         if (TimeManager.Time >= node.ActionEvent.TimeStart + WaitTime)
         {
             node.AdvanceEvent();
         }
         return;
     }
     if (!PlayerInputSystem.GetButton(ChargeInput) || _vitalStat.Current < Cost)
     {
         node.AdvanceEvent();
     }
 }
Esempio n. 2
0
 public override bool TryComplete(float dt)
 {
     if (base.TryComplete(dt))
     {
         return(true);
     }
     if (_owner == null)
     {
         return(true);
     }
     if (_isWaiting)
     {
         if (TimeManager.Time >= TimeEntered + _originalNode.WaitTime)
         {
             return(true);
         }
         return(false);
     }
     if (!PlayerInputSystem.GetButton(_config.ChargeInput) || _vitalStat.Current < _config.Cost)
     {
         return(true);
     }
     return(false);
 }
Esempio n. 3
0
        public override void OnInspectorGUI()
        {
            var script = (InputDebugger)target;

            if (!Game.GameActive || !Application.isPlaying)
            {
                EditorGUILayout.LabelField("Game Not Active");
                return;
            }
            EditorGUILayout.LabelField(string.Format("Time: {0}", TimeManager.Time.ToString("F4")));
            EditorGUILayout.LabelField(string.Format("Look: {0}", PlayerInputSystem.LookInput));
            EditorGUILayout.LabelField(string.Format("Move: {0}", PlayerInputSystem.MoveInput));
            EditorGUILayout.LabelField(string.Format("IsCursorOverUI: {0}", PlayerInputSystem.IsCursorOverUI));
            if (script.CheckButtons != null)
            {
                for (int i = 0; i < script.CheckButtons.Length; i++)
                {
                    var button = script.CheckButtons[i];
                    if (string.IsNullOrEmpty(button))
                    {
                        continue;
                    }
                    EditorGUILayout.LabelField(string.Format("{0} is down: {1}", button, PlayerInputSystem.GetButton(button)));
                }
            }
            //if (GUILayout.Button("Test")) {}
            base.OnInspectorGUI();
        }