Esempio n. 1
0
        public static List <Vector2D> FindPath(RoomUser User, bool Diag, Room Room, Vector2D Start, Vector2D End)
        {
            var Path = new List <Vector2D>();

            PathFinderNode Nodes = FindPathReversed(User, Diag, Room, Start, End);

            if (Nodes != null)
            {
                Path.Add(End);

                while (Nodes.Next != null)
                {
                    Path.Add(Nodes.Next.Position);
                    Nodes = Nodes.Next;
                }
            }

            //Path.Reverse();

            return(Path);
        }
Esempio n. 2
0
        public static PathFinderNode FindPathReversed(RoomUser User, bool Diag, Room Room, Vector2D Start,
                                                      Vector2D End)
        {
            var            OpenList = new MinHeap <PathFinderNode>(256);
            var            PfMap    = new PathFinderNode[Room.RoomMapManager.MaxMapX + 1, Room.RoomMapManager.MaxMapY + 1];
            PathFinderNode Node;
            Vector2D       Tmp;
            int            Cost;
            int            Diff;

            var current = new PathFinderNode(Start)
            {
                Cost = 0
            };

            var Finish = new PathFinderNode(End);

            PfMap[current.Position.X, current.Position.Y] = current;
            OpenList.Add(current);

            while (OpenList.Count > 0)
            {
                current          = OpenList.ExtractFirst();
                current.InClosed = true;

                for (int i = 0; Diag?i < DiagMovePoints.Length : i < NoDiagMovePoints.Length; i++)
                {
                    Tmp = current.Position + (Diag ? DiagMovePoints[i] : NoDiagMovePoints[i]);
                    bool IsFinalMove = (Tmp.X == End.X && Tmp.Y == End.Y);

                    bool canWalk = Room.RoomMapManager.CanWalkOn(Tmp.X, Tmp.Y);

                    if (canWalk)
                    {
                        try
                        {
                            if (PfMap[Tmp.X, Tmp.Y] == null)
                            {
                                Node = new PathFinderNode(Tmp);
                                PfMap[Tmp.X, Tmp.Y] = Node;
                            }
                            else
                            {
                                Node = PfMap[Tmp.X, Tmp.Y];
                            }

                            if (!Node.InClosed)
                            {
                                Diff = 0;

                                if (current.Position.X != Node.Position.X)
                                {
                                    Diff += 1;
                                }

                                if (current.Position.Y != Node.Position.Y)
                                {
                                    Diff += 1;
                                }

                                Cost = current.Cost + Diff + Node.Position.GetDistanceSquared(End);

                                if (Cost < Node.Cost)
                                {
                                    Node.Cost = Cost;
                                    Node.Next = current;
                                }

                                if (!Node.InOpen)
                                {
                                    if (Node.Equals(Finish))
                                    {
                                        Node.Next = current;
                                        return(Node);
                                    }

                                    Node.InOpen = true;
                                    OpenList.Add(Node);
                                }
                            }
                        }
                        catch
                        {
                        }
                    }
                }
            }

            return(null);
        }