Esempio n. 1
0
 protected override void LoadContent()
 {
     spriteBatch    = new SpriteBatch(GraphicsDevice);
     backgroundArea = new Rectangle(0, 7 * GameManager.Height / 8, GameManager.Width, GameManager.Height / 8);
     background     = new RectangleOverlay(backgroundArea, Color.LightGray, 100, GameManager.Instance);
     GameManager.Instance.Components.Add(background);
     base.LoadContent();
 }
Esempio n. 2
0
 protected override void LoadContent()
 {
     spriteBatch    = new SpriteBatch(GraphicsDevice);
     backgroundArea = new Rectangle(GameManager.Width / 7, 0, 5 * GameManager.Width / 7, GameManager.Height / 8);
     background     = new RectangleOverlay(backgroundArea, new Color(227, 227, 227), 100, GameManager.Instance);
     GameManager.Instance.Components.Add(background);
     base.LoadContent();
 }
        protected override void LoadContent()
        {
            spriteBatch    = new SpriteBatch(GraphicsDevice);
            topArea        = new Rectangle(0, 0, GameManager.Width, TopLeft.Y);
            topAreaOverlay = new RectangleOverlay(topArea, new Color(163, 163, 163, 100), 120, GameManager.Instance);
            GameManager.Instance.Components.Add(topAreaOverlay);
            bottomArea        = new Rectangle(0, BottomRight.Y, GameManager.Width, GameManager.Height - BottomRight.Y);
            bottomAreaOverlay = new RectangleOverlay(bottomArea, new Color(163, 163, 163, 100), 120, GameManager.Instance);
            GameManager.Instance.Components.Add(bottomAreaOverlay);

            base.LoadContent();
        }