//// private void RunAmbushActionBuildup(Entity target) { this.npc.velocity.X *= 0.7f; this.npc.ai[0] = 0f; this.npc.ai[1] = 0f; this.npc.ai[2] = 0f; this.npc.ai[3] = 0f; if ((this.AmbushRunTimer % 5) == 0) { Vector2?smokePos = PirateRuffianNPC.FindAmbushDestination(this.npc, target); if (smokePos.HasValue) { PirateRuffianNPC.EmitSmoke(smokePos.Value, true); } } }
private bool EndAmbushAction(Entity target) { Vector2?ambushPos = PirateRuffianNPC.FindAmbushDestination(this.npc, target); if (!ambushPos.HasValue) { return(false); } this.npc.Center = ambushPos.Value; if (Main.netMode == NetmodeID.Server) { NetMessage.SendData(MessageID.SyncNPC, -1, -1, null, this.npc.whoAmI); } PirateRuffianNPC.EmitSmoke(ambushPos.Value, false); return(true); }