Esempio n. 1
0
 private static void OnCardRequest(PirateClient pclient)
 {
     var c = pclient.GetPlayableCard();
     Assert.That(pclient.HasCard(c));
     pclient.PlayCard(pclient.GetPlayableCard());
     Assert.That(!pclient.HasCard(c));
 }
Esempio n. 2
0
 private static void OnBetRequest(PirateClient pclient)
 {
     var bet = CollectionFnc.PickRandom(0, pclient.Hand.Count);
     Assert.That(bet >= 0 && bet <= pclient.Game.CardsToDeal);
     pclient.SetBet(bet);
     Assert.That(pclient.Bet == bet);
 }
 public void DealCard(
     PirateClient pclient,
     Player receiver,
     Card card
 )
 {
     PirateClientCommands.DealCard(pclient, receiver, card);
     // TODO: add assertions to method PirateClientCommandsTest.DealCard(PirateClient, Player, Card)
 }
 public void InitConnection(
     PirateHost host,
     PirateClient pclient,
     PirateMessage data
 )
 {
     PirateHostCommands.InitConnection(host, pclient, data);
     // TODO: add assertions to method PirateHostCommandsTest.InitConnection(PirateHost, PirateClient, PirateMessage)
 }
 public void ErrorMessage(
     PirateHost host,
     PirateClient pclient,
     PirateError error
 )
 {
     PirateHostCommands.ErrorMessage(host, pclient, error);
     // TODO: add assertions to method PirateHostCommandsTest.ErrorMessage(PirateHost, PirateClient, PirateError)
 }
Esempio n. 6
0
 public PirateClient Constructor02(
     string name,
     string ip,
     int port
 )
 {
     PirateClient target = new PirateClient(name, ip, port);
     return target;
     // TODO: add assertions to method PirateClientTest.Constructor02(String, String, Int32)
 }
        /// <summary>
        /// Deal card to player.
        /// </summary>
        /// <param name="pclient">The client.</param>
        /// <param name="receiver">Receiving player.</param>
        /// <param name="card">Card dealt.</param>
        public static void DealCard(PirateClient pclient, Player receiver, Card card)
        {
            Contract.Requires(pclient != null && receiver != null && card != null);
            var body = PirateMessage.ConstructBody(PirateMessage.ConstructPlayerName(receiver.Name), card.ToString());
            var msg = new PirateMessage(PirateMessageHead.Xcrd, body);

            if(!pclient.VirtualPlayer)
                Console.WriteLine(pclient.Name + ": Dealing " + card.ToShortString() + " to " + receiver.Name);
            pclient.SendMessage(msg);
        }
Esempio n. 8
0
        public void PlayGame()
        {
            PirateHost host = new PirateHost(4939);
            host.Start();
            host.Broadcaster.Interval = 1.1;
            Assert.That(host.Broadcaster.Interval < 1.11 && host.Broadcaster.Interval > 1.09);

            PirateClient player1 = new PirateClient("Player1", "127.0.0.1", 4939);
            player1.SetGame(new Game());
            player1.BetRequested += OnBetRequest;
            player1.CardRequested += OnCardRequest;
            player1.Disconnected += OnDisconnect;
            player1.InitConnection();
            while(!host.ContainsPlayer(player1.Name)) {}

            Assert.That(PirateScanner.CheckIp(PirateScanner.GetIp("127.0.0.1"), 4939, 1000));

            PirateClient player2 = new PirateClient("Player2", "127.0.0.1", 4939);
            player2.SetGame(new Game());
            player2.BetRequested += OnBetRequest;
            player2.CardRequested += OnCardRequest;
            player2.Disconnected += OnDisconnect;
            player2.InitConnection();
            while(!host.ContainsPlayer(player2.Name)) {}
            Assert.That(host.ContainsPlayer(player1.Name));

            var ps = new PirateScanner();
            var gameinfos = ps.ScanForGames(4939, 2000);
            Assert.That(gameinfos.Count > 0);
            var gameinfo = gameinfos[0];

            PirateClient player3 = new PirateClient("Player3", gameinfo.Ip, 4939);
            player3.SetGame(new Game());
            player3.BetRequested += OnBetRequest;
            player3.CardRequested += OnCardRequest;
            player3.Disconnected += OnDisconnect;
            player3.InitConnection();
            while(!host.ContainsPlayer(player3.Name)) {}
            Assert.That(player1.Name == host.PlayerFromSocket(host.GetPlayers().First().Socket).Name);

            while(host.Game.Players.Count != 3) {}

            host.StartGame();

            while(!host.Game.Finished) {
                Assert.That(host.Game.Started);
            }

            Assert.That(host.Game.Finished);

            host.Stop();

            while(player1.Socket.Connected || player2.Socket.Connected || player3.Socket.Connected) {}
        }
        /// <summary>
        /// A round has begun.
        /// </summary>
        /// <param name="pclient">The client.</param>
        /// <param name="data">Data received from host.</param>
        public static void BeginRound(PirateClient pclient, PirateMessage data)
        {
            Contract.Requires(pclient != null && data != null && data.Head == PirateMessageHead.Bgrn);
            var bets = PirateMessage.GetPlayerBets(data);
            var round = PirateMessage.GetRound(data);

            if (pclient.Game.CurrentRound != round) return;

            if(!pclient.VirtualPlayer)
                Console.WriteLine("Player bets:");
            foreach(var kvp in bets) {
                pclient.Game.Round.PlayerBet(kvp.Key, kvp.Value);
                if(!pclient.VirtualPlayer)
                    Console.WriteLine("\t" + kvp.Key + ": " + kvp.Value);
            }

            if (!pclient.Game.Round.BetsDone) return;
            if(!pclient.VirtualPlayer)
                Console.WriteLine("Round " + round + " has begun.");

            pclient.Game.Round.Begin();
        }
 /// <summary>
 /// Receive an error message.
 /// </summary>
 /// <param name="pclient">The client.</param>
 /// <param name="msg">Message to send.</param>
 public static void ErrorMessage(PirateClient pclient, PirateMessage msg)
 {
     Contract.Requires(pclient != null && msg != null && msg.Head == PirateMessageHead.Erro);
     var err = PirateMessage.GetError(msg.Body);
     switch(err) {
         case PirateError.AlreadyConnected:
             Console.WriteLine("You're already conncted!");
             break;
         case PirateError.InvalidBet:
             Console.WriteLine("Invalid bet specified!");
             break;
         case PirateError.NameAlreadyTaken:
             Console.WriteLine("Name is already taken!");
             pclient.NameNotAvailable();
             break;
         case PirateError.NoNewConnections:
             Console.WriteLine("No more players can connect!");
             break;
         case PirateError.Unknown:
             Console.WriteLine("Unknown error happened!");
             break;
     }
 }
 public void GameStarted(PirateClient pclient, PirateMessage data)
 {
     PirateClientCommands.GameStarted(pclient, data);
     // TODO: add assertions to method PirateClientCommandsTest.GameStarted(PirateClient, PirateMessage)
 }
 public void ErrorMessage(PirateClient pclient, PirateMessage msg)
 {
     PirateClientCommands.ErrorMessage(pclient, msg);
     // TODO: add assertions to method PirateClientCommandsTest.ErrorMessage(PirateClient, PirateMessage)
 }
 public void FinishRound(PirateClient pclient, PirateMessage data)
 {
     PirateClientCommands.FinishRound(pclient, data);
     // TODO: add assertions to method PirateClientCommandsTest.FinishRound(PirateClient, PirateMessage)
 }
 /// <summary>
 /// Verify connection with host.
 /// </summary>
 /// <param name="pclient">The client.</param>
 /// <param name="data">Data received from host.</param>
 public static void VerifyConnection(PirateClient pclient, PirateMessage data)
 {
     Contract.Requires(pclient != null && data != null && data.Head == PirateMessageHead.Init);
     var msg = new PirateMessage(PirateMessageHead.Verf, data.Body);
     pclient.SendMessage(msg);
 }
        /// <summary>
        /// Set the bet.
        /// </summary>
        /// <param name="pclient">The client.</param>
        /// <param name="bet">Bet to use.</param>
        public static void SetBet(PirateClient pclient, int bet)
        {
            Contract.Requires(pclient != null & bet >= 0);

            var msg = new PirateMessage(PirateMessageHead.Pbet, bet.ToString());
            pclient.SendMessage(msg);
        }
Esempio n. 16
0
 /// <summary>
 /// Disconnect a client.
 /// </summary>
 /// <param name="pclient">The client to disconnect.</param>
 private void SocketDisconnect(PirateClient pclient)
 {
     Contract.Requires(pclient != null);
     if (pclient.Socket != null) {
         this.RemoveClient(pclient);
         if (pclient.Socket.RemoteEndPoint != null) {
             var clientIp = pclient.Socket.RemoteEndPoint.ToString();
             if (DebugMode) Console.WriteLine("Client disconnected " + (!string.IsNullOrEmpty(pclient.Name) ? "[" + pclient.Name + "]" : "") + ": " + clientIp);
         }
         if (pclient.Socket.Connected) {
             pclient.Socket.Close();
         }
         if(Started && !string.IsNullOrEmpty(pclient.Name)) {
             PirateHostCommands.SendPlayerInfo(this);
         }
     }
 }
Esempio n. 17
0
 /// <summary>
 /// Handle message received.
 /// </summary>
 /// <param name="pclient">Client that send the message.</param>
 /// <param name="msg">The message.</param>
 private void HandleMessage(PirateClient pclient, PirateMessage msg)
 {
     Contract.Requires(pclient != null && msg != null);
     if (!Players.ContainsKey(pclient.Name)) {
         switch (msg.Head) {
             case PirateMessageHead.Knck:
                 PirateHostCommands.KnockKnock(this, pclient);
                 break;
             case PirateMessageHead.Init:
                 PirateHostCommands.InitConnection(this, pclient, msg);
                 break;
             case PirateMessageHead.Verf:
                 PirateHostCommands.VerifyConnection(this, pclient, msg);
                 break;
             case PirateMessageHead.Pnfo:
                 PirateHostCommands.SetPlayerInfo(this, pclient, msg);
                 break;
         }
     } else {
         switch (msg.Head) {
             case PirateMessageHead.Xcrd:
                 PirateHostCommands.DealCard(this, msg);
                 break;
             case PirateMessageHead.Pcrd:
                 PirateHostCommands.PlayCard(this, msg);
                 break;
             case PirateMessageHead.Pbet:
                 PirateHostCommands.ReceiveBet(this, pclient, msg);
                 break;
         }
     }
 }
Esempio n. 18
0
 /// <summary>
 /// Send message to a client.
 /// </summary>
 /// <param name="pclient">Client to send to.</param>
 /// <param name="msg">Message to send.</param>
 public void SendMessage(PirateClient pclient, PirateMessage msg)
 {
     Contract.Requires(pclient != null && msg != null);
     try {
         byte[] buffer = msg.GetBytes();
         pclient.Socket.BeginSend(
             buffer, 0, buffer.Length, SocketFlags.None, MessageSent, new PirateMessageObj(pclient, msg));
     } catch(SocketException ex) {
         if(!IgnoreSocketErrors.Contains(ex.SocketErrorCode)) Console.WriteLine("SocketException:" + ex);
         this.SocketDisconnect(pclient);
     }catch(Exception ex){
         Console.WriteLine(ex);
     }
 }
Esempio n. 19
0
 /// <summary>
 /// Checks whether or not the specified player is contained in the host player list.
 /// </summary>
 /// <param name="pclient">Player to check for.</param>
 /// <returns>True if the player is within, false if not.</returns>
 public bool ContainsPlayer(PirateClient pclient)
 {
     Contract.Requires(pclient != null);
     return ContainsPlayer(pclient.Socket);
 }
 public void GetPlayersInGame(PirateClient pclient, PirateMessage data)
 {
     PirateClientCommands.GetPlayersInGame(pclient, data);
     // TODO: add assertions to method PirateClientCommandsTest.GetPlayersInGame(PirateClient, PirateMessage)
 }
 public void InitConnection(PirateClient pclient)
 {
     PirateClientCommands.InitConnection(pclient);
     // TODO: add assertions to method PirateClientCommandsTest.InitConnection(PirateClient)
 }
 public void NewPile(PirateClient pclient, PirateMessage data)
 {
     PirateClientCommands.NewPile(pclient, data);
     // TODO: add assertions to method PirateClientCommandsTest.NewPile(PirateClient, PirateMessage)
 }
Esempio n. 23
0
        /// <summary>
        /// Remove a client.
        /// </summary>
        /// <param name="pclient">Client to be removed.</param>
        public void RemoveClient(PirateClient pclient)
        {
            Contract.Requires(pclient != null);
            if (!this.Clients.ContainsKey(pclient.Socket)) {
                return;
            }

            lock (Players) {
                if (!String.IsNullOrEmpty(this.Clients[pclient.Socket].Name)) {
                    if (this.Players.ContainsKey(this.Clients[pclient.Socket].Name)) {
                        this.Players.Remove(this.Clients[pclient.Socket].Name);
                    }
                }
            }

            lock (Clients) {
                this.Clients.Remove(pclient.Socket);
            }
            UpdateBroadcastInfo();
        }
 public void PlayCard(PirateClient pclient, Card card)
 {
     PirateClientCommands.PlayCard(pclient, card);
     // TODO: add assertions to method PirateClientCommandsTest.PlayCard(PirateClient, Card)
 }
Esempio n. 25
0
        /// <summary>
        /// Set the name of the specified player.
        /// </summary>
        /// <param name="pclient">The player to set the name for.</param>
        /// <param name="name">The name </param>
        public void SetPlayerName(PirateClient pclient, string name)
        {
            Contract.Requires(pclient != null && name != null && this.Clients.ContainsKey(pclient.Socket));
            lock (Players) {
                if (!String.IsNullOrEmpty(this.Clients[pclient.Socket].Name)) {
                    if (this.Players.ContainsKey(this.Clients[pclient.Socket].Name)) {
                        this.Players.Remove(this.Clients[pclient.Socket].Name);
                    }
                }
                this.Players.Add(name, pclient.Socket);
            }

            pclient.SetName(name);

            Console.WriteLine("Set name for " + pclient.Socket.RemoteEndPoint + " to " + name);
            UpdateBroadcastInfo();
        }
 public void SendPlayerInfo(PirateClient pclient)
 {
     PirateClientCommands.SendPlayerInfo(pclient);
     // TODO: add assertions to method PirateClientCommandsTest.SendPlayerInfo(PirateClient)
 }
Esempio n. 27
0
        /// <summary>
        /// New connection established.
        /// </summary>
        /// <param name="ar">AsyncResult containing information about the asynchronous operation.</param>
        private void SocketConnected(IAsyncResult ar)
        {
            Contract.Requires(ar != null && ar.AsyncState is PirateHost);
            try {
                var host = (PirateHost)ar.AsyncState;
                if (Started) {
                    var client = host.Listener.EndAcceptSocket(ar);
                    var pclient = new PirateClient(client);

                    if(AcceptNewConnections) {
                        if (DebugMode) Console.WriteLine("Client connected: " + client.RemoteEndPoint.ToString());

                        host.WaitForSocket(); // Wait for more

                        if (!host.Clients.ContainsKey(pclient.Socket)) {
                            host.Clients.Add(pclient.Socket, pclient);
                            SocketMessageReceive(pclient);
                        } else {
                            PirateHostCommands.ErrorMessage(this, pclient, PirateError.AlreadyConnected);
                        }
                    } else {
                        PirateHostCommands.ErrorMessage(this, pclient, PirateError.NoNewConnections);
                    }
                }
            } catch (SocketException ex) {
                if(!IgnoreSocketErrors.Contains(ex.SocketErrorCode)) Console.WriteLine("SocketException: " + ex);
            } catch (Exception ex) {
                Console.WriteLine("Exception: " + ex);
            }
        }
 public void SetBet(PirateClient pclient, int bet)
 {
     PirateClientCommands.SetBet(pclient, bet);
     // TODO: add assertions to method PirateClientCommandsTest.SetBet(PirateClient, Int32)
 }
Esempio n. 29
0
 /// <summary>
 /// Start receiving messages from a client.
 /// </summary>
 /// <param name="pclient">The client to receive messages from.</param>
 private void SocketMessageReceive(PirateClient pclient)
 {
     Contract.Requires(pclient != null);
     var mobj = new PirateMessageObj(pclient);
     pclient.Socket.BeginReceive(
             mobj.Buffer,
             0,
             mobj.Buffer.Length,
             SocketFlags.None,
             SocketMessageReceived,
             mobj
     );
 }
 public void VerifyConnection(PirateClient pclient, PirateMessage data)
 {
     PirateClientCommands.VerifyConnection(pclient, data);
     // TODO: add assertions to method PirateClientCommandsTest.VerifyConnection(PirateClient, PirateMessage)
 }