private static void NPCLeaving(NPCBase npc)
        {
            if (Random.NextFloat() > .49f)
            {
                float cost = PenalizeFood(npc.Colony, 0.05f);
                PandaChat.Send(npc.Colony, $"A colonist has left your colony taking {cost} food.", ChatColor.red);
            }
            else
            {
                var numberOfItems = Random.Next(1, 10);

                for (var i = 0; i < numberOfItems; i++)
                {
                    var randItem = Random.Next(npc.Colony.Stockpile.ItemCount);
                    var item     = npc.Colony.Stockpile.GetByIndex(randItem);

                    if (item.Type != ColonyBuiltIn.ItemTypes.AIR.Id && item.Amount != 0)
                    {
                        var leaveTax = Pipliz.Math.RoundToInt(item.Amount * .10);
                        npc.Colony.Stockpile.TryRemove(item.Type, leaveTax);

                        PandaChat.Send(npc.Colony, $"A leaving colonist has taken {leaveTax} {Models.ItemId.GetItemId(item.Type).Name}", ChatColor.red);
                    }
                }

                PandaChat.Send(npc.Colony, $"A colonist has left your colony taking 10% of {numberOfItems} items from your stockpile.", ChatColor.red);
            }

            npc.health = 0;
            npc.OnDeath();
        }
        private static bool EvaluateBeds(ColonyState state)
        {
            var update = false;

            try
            {
                if (!TimeCycle.IsDay && Time.SecondsSinceStartDouble > _nextbedTime)
                {
                    if (state.ColonyRef.OwnerIsOnline())
                    {
                        // TODO Fix bed count
                        var remainingBeds = ServerManager.BlockEntityTracker.BedTracker.CalculateBedCount(state.ColonyRef) - state.ColonyRef.FollowerCount;
                        var left          = 0;

                        if (remainingBeds >= 0)
                        {
                            state.NeedsABed = 0;
                        }
                        else
                        {
                            if (state.NeedsABed == 0)
                            {
                                state.NeedsABed = Time.SecondsSinceStartDouble + LOABOROR_LEAVE_HOURS;
                                PandaChat.Send(state.ColonyRef, SettlerReasoning.GetNeedBed(), ChatColor.grey);
                            }

                            if (state.NeedsABed != 0 && state.NeedsABed < Time.SecondsSinceStartDouble)
                            {
                                foreach (var follower in state.ColonyRef.Followers)
                                {
                                    if (follower.UsedBed == null)
                                    {
                                        left++;
                                        NPCLeaving(follower);
                                    }
                                }

                                state.NeedsABed = 0;
                            }

                            if (left > 0)
                            {
                                PandaChat.Send(state.ColonyRef, string.Concat(SettlerReasoning.GetNoBed(), string.Format(" {0} colonists have left your colony.", left)), ChatColor.red);
                                update = true;
                            }
                        }

                        state.ColonyRef.SendCommonData();
                    }

                    _nextbedTime = Time.SecondsSinceStartDouble + Random.Next(5, 8) * IN_GAME_HOUR_IN_SECONDS * 24;
                }
            }
            catch (Exception ex)
            {
                PandaLogger.LogError(ex, "EvaluateBeds");
            }

            return(update);
        }
        private static void AddNewSettlers(double addCount, int numbSkilled, ColonyState state)
        {
            var reason = string.Format(SettlerReasoning.GetSettleReason(), addCount);

            if (numbSkilled > 0)
            {
                if (numbSkilled == 1)
                {
                    reason += string.Format(" {0} of them is skilled!", numbSkilled);
                }
                else
                {
                    reason += string.Format(" {0} of them are skilled!", numbSkilled);
                }
            }

            PandaChat.Send(state.ColonyRef, reason, ChatColor.magenta);

            for (var i = 0; i < addCount; i++)
            {
                var newGuy = new NPCBase(state.ColonyRef, state.ColonyRef.GetRandomBanner().Position);

                NPCTracker.Add(newGuy);
                state.ColonyRef.RegisterNPC(newGuy);
                SettlerInventory.GetSettlerInventory(newGuy);
                newGuy.CustomData.SetAs(ISSETTLER, true);

                if (i <= numbSkilled)
                {
                    newGuy.CustomData.SetAs(GameLoader.ALL_SKILLS, Random.Next(1, 10) * 0.002f);
                }

                ModLoader.Callbacks.OnNPCRecruited.Invoke(newGuy);
            }
        }
        public static void OnNPCCraftedRecipe(IJob job, Recipe recipe, List <RecipeResult> results)
        {
            IncrimentSkill(job.NPC);

            var inv = SettlerInventory.GetSettlerInventory(job.NPC);

            inv.IncrimentStat("Number of Crafts");

            double weightSum = 0;
            double roll      = Random.Next() + inv.GetSkillModifier();
            List <RecipeResult> bonusItems = new List <RecipeResult>();

            foreach (var item in results)
            {
                weightSum += 1;

                if (roll > weightSum)
                {
                    bonusItems.Add(new RecipeResult(item.Type, item.Amount));
                }

                inv.IncrimentStat(ItemTypes.GetType(item.Type).Name, item.Amount);
            }

            results.AddRange(bonusItems);
        }
Esempio n. 5
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        private static void UpdateMagicItemms(ColonyState state)
        {
            try
            {
                if (state.MagicUpdateTime < Time.SecondsSinceStartDouble)
                {
                    var colony = state.ColonyRef;

                    foreach (var follower in colony.Followers)
                    {
                        var inv = ColonistInventory.Get(follower);

                        if (inv.MagicItemUpdateTime < Time.SecondsSinceStartDouble)
                        {
                            foreach (var item in inv.Armor)
                            {
                                if (item.Value.Id != 0 && ArmorFactory.ArmorLookup.TryGetValue(item.Value.Id, out var armor))
                                {
                                    armor.Update();

                                    if (armor.HPTickRegen != 0)
                                    {
                                        follower.Heal(armor.HPTickRegen);
                                    }
                                }
                            }

                            if (WeaponFactory.WeaponLookup.TryGetValue(inv.Weapon.Id, out var wep))
                            {
                                wep.Update();

                                if (wep.HPTickRegen != 0)
                                {
                                    follower.Heal(wep.HPTickRegen);
                                }
                            }

                            inv.MagicItemUpdateTime = Time.SecondsSinceStartDouble + Random.Next(3, 5);
                        }
                    }

                    state.MagicUpdateTime = Time.SecondsSinceStartDouble + 5;
                }
            }
            catch (Exception ex)
            {
                APILogger.LogError(ex);
            }
        }
Esempio n. 6
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        private static bool EvaluateLaborers(Players.Player p)
        {
            var update = false;

            if (TimeCycle.IsDay && Time.SecondsSinceStartDouble > _nextLaborerTime)
            {
                if (p.IsConnected)
                {
                    var unTrack = new List <NPCBase>();
                    var colony  = Colony.Get(p);
                    var state   = PlayerState.GetPlayerState(p);
                    var left    = 0;

                    for (var i = 0; i < colony.LaborerCount; i++)
                    {
                        var npc     = colony.FindLaborer(i);
                        var tmpVals = npc.GetTempValues();

                        if (!tmpVals.Contains(LEAVETIME_JOB))
                        {
                            tmpVals.Set(LEAVETIME_JOB, Time.SecondsSinceStartDouble + LOABOROR_LEAVE_HOURS);
                        }
                        else if (tmpVals.Get <double>(LEAVETIME_JOB) < TimeCycle.TotalTime)
                        {
                            left++;
                            NPCLeaving(npc);
                        }
                    }

                    if (left > 0)
                    {
                        PandaChat.Send(p,
                                       string.Concat(SettlerReasoning.GetNoJobReason(),
                                                     string.Format(" {0} colonists have left your colony.", left)),
                                       ChatColor.red);
                    }

                    update = unTrack.Count != 0;
                    colony.SendUpdate();
                }

                _nextLaborerTime = Time.SecondsSinceStartDouble + Random.Next(4, 6) * TimeCycle.SecondsPerHour;
            }

            return(update);
        }
        private static bool EvaluateLaborers(ColonyState state)
        {
            var update = false;

            if (TimeCycle.IsDay && Time.SecondsSinceStartDouble > _nextLaborerTime)
            {
                if (state.ColonyRef.OwnerIsOnline())
                {
                    var unTrack = new List <NPCBase>();
                    var left    = 0;

                    for (var i = 0; i < state.ColonyRef.LaborerCount; i++)
                    {
                        var npc = state.ColonyRef.FindLaborer(i);

                        if (!npc.CustomData.TryGetAs(LEAVETIME_JOB, out double leaveTime))
                        {
                            npc.CustomData.SetAs(LEAVETIME_JOB, Time.SecondsSinceStartDouble + LOABOROR_LEAVE_HOURS);
                        }
                        else if (leaveTime < Time.SecondsSinceStartDouble)
                        {
                            left++;
                            NPCLeaving(npc);
                        }
                    }

                    if (left > 0)
                    {
                        PandaChat.Send(state.ColonyRef,
                                       string.Concat(SettlerReasoning.GetNoJobReason(),
                                                     string.Format(" {0} colonists have left your colony.", left)),
                                       ChatColor.red);
                    }

                    update = unTrack.Count != 0;
                    state.ColonyRef.SendCommonData();
                }

                _nextLaborerTime = Time.SecondsSinceStartDouble + Random.Next(4, 6) * IN_GAME_HOUR_IN_SECONDS * 24;
            }

            return(update);
        }
Esempio n. 8
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        private static IPandaBoss GetMonsterType()
        {
            IPandaBoss t = null;

            lock (_bossList)
            {
                var rand = _boss;

                while (rand == _boss)
                {
                    rand = Random.Next(0, _bossList.Count);
                }

                t     = _bossList[rand];
                _boss = rand;
            }

            return(t);
        }
        public static bool EvaluateSettlers(ColonyState state)
        {
            var update = false;

            if (state.ColonyRef.OwnerIsOnline())
            {
                if (state.NextGenTime == 0)
                {
                    state.NextGenTime = Time.SecondsSinceStartDouble + Random.Next(8, 16) * IN_GAME_HOUR_IN_SECONDS;
                }

                if (Time.SecondsSinceStartDouble > state.NextGenTime && state.ColonyRef.FollowerCount >= MAX_BUYABLE)
                {
                    var chance =
                        state.ColonyRef.TemporaryData.GetAsOrDefault(GameLoader.NAMESPACE + ".SettlerChance", 0f) +
                        state.Difficulty.AdditionalChance;

                    chance += SettlerEvaluation.SpawnChance(state);

                    var rand = Random.NextFloat();

                    if (chance > rand)
                    {
                        var addCount = Math.Floor(state.MaxPerSpawn * chance);

                        // if we lost alot of colonists add extra to help build back up.
                        if (state.ColonyRef.FollowerCount < state.HighestColonistCount)
                        {
                            var diff = state.HighestColonistCount - state.ColonyRef.FollowerCount;
                            addCount += Math.Floor(diff * .25);
                        }

                        try
                        {
                            var skillChance = state.ColonyRef.TemporaryData.GetAsOrDefault(GameLoader.NAMESPACE + ".SkilledLaborer", 0f);
                            var numbSkilled = 0;
                            rand = Random.NextFloat();

                            try
                            {
                                if (skillChance > rand)
                                {
                                    numbSkilled = Pipliz.Random.Next(1,
                                                                     2 + Pipliz.Math.RoundToInt(state.ColonyRef.TemporaryData.GetAsOrDefault(GameLoader.NAMESPACE + ".NumberSkilledLaborer", 0f)));
                                }
                            }
                            catch (Exception ex)
                            {
                                PandaLogger.Log("NumberSkilledLaborer");
                                PandaLogger.LogError(ex);
                            }


                            if (addCount > 0)
                            {
                                if (addCount > 30)
                                {
                                    addCount = 30;
                                }

                                if (!state.NotifySettlers)
                                {
                                    AddNewSettlers(addCount, numbSkilled, state);
                                }
                                else
                                {
                                    foreach (var p in state.ColonyRef.Owners)
                                    {
                                        if (p.IsConnected())
                                        {
                                            NetworkMenu menu = new NetworkMenu();
                                            menu.LocalStorage.SetAs("header", addCount + _localizationHelper.LocalizeOrDefault("NewSettlers", p));
                                            menu.Width  = 600;
                                            menu.Height = 300;

                                            menu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".NewSettlers.Accept." + addCount + "." + numbSkilled,
                                                                              new LabelData(_localizationHelper.GetLocalizationKey("Accept"),
                                                                                            UnityEngine.Color.black,
                                                                                            UnityEngine.TextAnchor.MiddleCenter)));

                                            menu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".NewSettlers.Decline",
                                                                              new LabelData(_localizationHelper.GetLocalizationKey("Decline"),
                                                                                            UnityEngine.Color.black,
                                                                                            UnityEngine.TextAnchor.MiddleCenter)));

                                            NetworkMenuManager.SendServerPopup(p, menu);
                                        }
                                    }
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            PandaLogger.Log("SkilledLaborer");
                            PandaLogger.LogError(ex);
                        }

                        if (state.ColonyRef.FollowerCount > state.HighestColonistCount)
                        {
                            state.HighestColonistCount = state.ColonyRef.FollowerCount;
                        }
                    }


                    state.NextGenTime = Time.SecondsSinceStartDouble + Random.Next(8, 16) * IN_GAME_HOUR_IN_SECONDS;

                    state.ColonyRef.SendCommonData();
                }
            }

            return(update);
        }
Esempio n. 10
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        private static bool EvaluateBeds(Players.Player p)
        {
            var update = false;

            try
            {
                if (!TimeCycle.IsDay && Time.SecondsSinceStartDouble > _nextbedTime)
                {
                    if (p.IsConnected)
                    {
                        var colony        = Colony.Get(p);
                        var state         = PlayerState.GetPlayerState(p);
                        var remainingBeds = BedBlockTracker.GetCount(p) - colony.FollowerCount;
                        var left          = 0;

                        if (remainingBeds >= 0)
                        {
                            state.NeedsABed = 0;
                        }
                        else
                        {
                            if (state.NeedsABed == 0)
                            {
                                state.NeedsABed = Time.SecondsSinceStartDouble + LOABOROR_LEAVE_HOURS;
                                PandaChat.Send(p, SettlerReasoning.GetNeedBed(), ChatColor.grey);
                            }

                            if (state.NeedsABed != 0 && state.NeedsABed < TimeCycle.TotalTime)
                            {
                                foreach (var follower in colony.Followers)
                                {
                                    if (follower.GetFieldValue <BedBlock, NPCBase>("bed") == null)
                                    {
                                        left++;
                                        NPCLeaving(follower);
                                    }
                                }

                                state.NeedsABed = 0;
                            }

                            if (left > 0)
                            {
                                PandaChat.Send(p,
                                               string.Concat(SettlerReasoning.GetNoBed(),
                                                             string.Format(" {0} colonists have left your colony.",
                                                                           left)), ChatColor.red);

                                update = true;
                            }
                        }

                        colony.SendUpdate();
                    }

                    _nextbedTime = Time.SecondsSinceStartDouble + Random.Next(5, 8) * TimeCycle.SecondsPerHour;
                }
            }
            catch (Exception ex)
            {
                PandaLogger.LogError(ex, "EvaluateBeds");
            }

            return(update);
        }
Esempio n. 11
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        public static bool EvaluateSettlers(Players.Player p)
        {
            var update = false;

            if (p.IsConnected)
            {
                var colony = Colony.Get(p);
                var state  = PlayerState.GetPlayerState(p);

                if (state.NextGenTime == 0)
                {
                    state.NextGenTime = Time.SecondsSinceStartDouble +
                                        Random.Next(8,
                                                    16 - Pipliz.Math.RoundToInt(p.GetTempValues(true)
                                                                                .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.TimeBetween),
                                                                                              0f))) * TimeCycle
                                        .SecondsPerHour;
                }

                if (Time.SecondsSinceStartDouble > state.NextGenTime && colony.FollowerCount >= MAX_BUYABLE)
                {
                    var chance =
                        p.GetTempValues(true)
                        .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.SettlerChance), 0f) +
                        state.Difficulty.AdditionalChance;

                    chance += SettlerEvaluation.SpawnChance(p, colony, state);

                    var rand = Random.NextFloat();

                    if (chance > rand)
                    {
                        var addCount = Math.Floor(state.MaxPerSpawn * chance);

                        // if we lost alot of colonists add extra to help build back up.
                        if (colony.FollowerCount < state.HighestColonistCount)
                        {
                            var diff = state.HighestColonistCount - colony.FollowerCount;
                            addCount += Math.Floor(diff * .25);
                        }

                        try
                        {
                            var skillChance = p.GetTempValues(true)
                                              .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.SkilledLaborer),
                                                            0f);

                            var numbSkilled = 0;

                            rand = Random.NextFloat();

                            try
                            {
                                if (skillChance > rand)
                                {
                                    numbSkilled =
                                        state.Rand.Next(1,
                                                        2 + Pipliz.Math.RoundToInt(p.GetTempValues(true)
                                                                                   .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.NumberSkilledLaborer),
                                                                                                 0f)));
                                }
                            }
                            catch (Exception ex)
                            {
                                PandaLogger.Log("NumberSkilledLaborer");
                                PandaLogger.LogError(ex);
                            }


                            if (addCount > 0)
                            {
                                if (addCount > 30)
                                {
                                    addCount = 30;
                                }

                                var reason = string.Format(SettlerReasoning.GetSettleReason(), addCount);

                                if (numbSkilled > 0)
                                {
                                    if (numbSkilled == 1)
                                    {
                                        reason += string.Format(" {0} of them is skilled!", numbSkilled);
                                    }
                                    else
                                    {
                                        reason += string.Format(" {0} of them are skilled!", numbSkilled);
                                    }
                                }

                                PandaChat.Send(p, reason, ChatColor.magenta);
                                var playerPos = new Vector3Int(p.Position);

                                for (var i = 0; i < addCount; i++)
                                {
                                    var newGuy = new NPCBase(NPCType.GetByKeyNameOrDefault("pipliz.laborer"),
                                                             BannerTracker.GetClosest(p, playerPos).KeyLocation.Vector,
                                                             colony);

                                    SettlerInventory.GetSettlerInventory(newGuy);
                                    newGuy.GetTempValues().Set(ISSETTLER, true);

                                    if (i <= numbSkilled)
                                    {
                                        var npcTemp = newGuy.GetTempValues(true);
                                        npcTemp.Set(GameLoader.ALL_SKILLS, state.Rand.Next(1, 10) * 0.002f);
                                    }

                                    update = true;
                                    ModLoader.TriggerCallbacks(ModLoader.EModCallbackType.OnNPCRecruited, newGuy);
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            PandaLogger.Log("SkilledLaborer");
                            PandaLogger.LogError(ex);
                        }

                        if (colony.FollowerCount > state.HighestColonistCount)
                        {
                            state.HighestColonistCount = colony.FollowerCount;
                        }
                    }


                    state.NextGenTime = Time.SecondsSinceStartDouble +
                                        Random.Next(8,
                                                    16 - Pipliz.Math.RoundToInt(p.GetTempValues(true)
                                                                                .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.TimeBetween),
                                                                                              0f))) * TimeCycle
                                        .SecondsPerHour;

                    colony.SendUpdate();
                }
            }

            return(update);
        }
Esempio n. 12
0
 private static void GetNextBossSpawnTime()
 {
     _nextBossUpdateTime = Time.SecondsSinceStartInt + Random.Next(MinBossSpawnTimeSeconds, MaxBossSpawnTimeSeconds);
 }
Esempio n. 13
0
        public static bool EvaluateSettlers(ColonyState state)
        {
            var update = false;

            if (state.ColonyRef.OwnerIsOnline())
            {
                if (state.NextGenTime == 0)
                {
                    state.NextGenTime = Time.SecondsSinceStartDouble + Random.Next(8, 16) * IN_GAME_HOUR_IN_SECONDS;
                }

                if (Time.SecondsSinceStartDouble > state.NextGenTime && state.ColonyRef.FollowerCount >= MAX_BUYABLE)
                {
                    var chance =
                        state.ColonyRef.TemporaryData.GetAsOrDefault(PandaResearch.GetResearchKey(PandaResearch.SettlerChance), 0f) +
                        state.Difficulty.AdditionalChance;

                    chance += SettlerEvaluation.SpawnChance(state);

                    var rand = Random.NextFloat();

                    if (chance > rand)
                    {
                        var addCount = Math.Floor(state.MaxPerSpawn * chance);

                        // if we lost alot of colonists add extra to help build back up.
                        if (state.ColonyRef.FollowerCount < state.HighestColonistCount)
                        {
                            var diff = state.HighestColonistCount - state.ColonyRef.FollowerCount;
                            addCount += Math.Floor(diff * .25);
                        }

                        try
                        {
                            var skillChance = state.ColonyRef.TemporaryData.GetAsOrDefault(PandaResearch.GetResearchKey(PandaResearch.SkilledLaborer), 0f);
                            var numbSkilled = 0;
                            rand = Random.NextFloat();

                            try
                            {
                                if (skillChance > rand)
                                {
                                    numbSkilled = Pipliz.Random.Next(1,
                                                                     2 + Pipliz.Math.RoundToInt(state.ColonyRef.TemporaryData.GetAsOrDefault(PandaResearch.GetResearchKey(PandaResearch.NumberSkilledLaborer), 0f)));
                                }
                            }
                            catch (Exception ex)
                            {
                                PandaLogger.Log("NumberSkilledLaborer");
                                PandaLogger.LogError(ex);
                            }


                            if (addCount > 0)
                            {
                                if (addCount > 30)
                                {
                                    addCount = 30;
                                }

                                var reason = string.Format(SettlerReasoning.GetSettleReason(), addCount);

                                if (numbSkilled > 0)
                                {
                                    if (numbSkilled == 1)
                                    {
                                        reason += string.Format(" {0} of them is skilled!", numbSkilled);
                                    }
                                    else
                                    {
                                        reason += string.Format(" {0} of them are skilled!", numbSkilled);
                                    }
                                }

                                PandaChat.Send(state.ColonyRef, reason, ChatColor.magenta);

                                for (var i = 0; i < addCount; i++)
                                {
                                    var newGuy = new NPCBase(state.ColonyRef, state.ColonyRef.GetRandomBanner().Position);

                                    NPCTracker.Add(newGuy);
                                    state.ColonyRef.RegisterNPC(newGuy);
                                    SettlerInventory.GetSettlerInventory(newGuy);
                                    newGuy.CustomData.SetAs(ISSETTLER, true);

                                    if (i <= numbSkilled)
                                    {
                                        newGuy.CustomData.SetAs(GameLoader.ALL_SKILLS, Random.Next(1, 10) * 0.002f);
                                    }

                                    update = true;
                                    ModLoader.TriggerCallbacks(ModLoader.EModCallbackType.OnNPCRecruited, newGuy);
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            PandaLogger.Log("SkilledLaborer");
                            PandaLogger.LogError(ex);
                        }

                        if (state.ColonyRef.FollowerCount > state.HighestColonistCount)
                        {
                            state.HighestColonistCount = state.ColonyRef.FollowerCount;
                        }
                    }


                    state.NextGenTime = Time.SecondsSinceStartDouble + Random.Next(8, 16) * IN_GAME_HOUR_IN_SECONDS;

                    state.ColonyRef.SendCommonData();
                }
            }

            return(update);
        }