Esempio n. 1
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        //Stuff for pipes to go in here

        public void Initialise(PipeTile DataToTake, MetaDataNode metaDataNode, Vector3Int searchVec, Matrix locatedon, int RotationOffset)
        {
            RelatedTile = DataToTake;
            IsOn        = metaDataNode;
            pipeData    = new PipeData();
            pipeData.SetUp(DataToTake, RotationOffset);
            pipeData.pipeNode = this;
            NodeLocation      = searchVec;
            LocatedOn         = locatedon;
            pipeData.OnEnable();
        }
Esempio n. 2
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        private void EnsureInit()
        {
            if (registerTile == null)
            {
                registerTile = GetComponent <RegisterTile>();
            }

            registerTile.SetPipeData(pipeData);
            Vector2 searchVec = this.registerTile.LocalPosition.To2Int();

            pipeData.MonoPipe = this;
            pipeData.OnEnable();
        }
Esempio n. 3
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        public virtual void OnSpawnServer(SpawnInfo info)
        {
            if (pipeData.PipeAction == null)
            {
                pipeData.PipeAction = new MonoActions();
            }
            registerTile.SetPipeData(pipeData);
            pipeData.MonoPipe = this;
            int Offset = PipeFunctions.GetOffsetAngle(transform.localRotation.eulerAngles.z);

            pipeData.Connections.Rotate(Offset);
            pipeData.OnEnable();
            spritehandler?.SetColor(Colour);
        }
Esempio n. 4
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        private void EnsureInit()
        {
            if (registerTile == null)
            {
                registerTile = GetComponent <RegisterTile>();
            }

            registerTile.SetPipeData(pipeData);
            pipeData.MonoPipe = this;
            int Offset = PipeFunctions.GetOffsetAngle(this.transform.localRotation.eulerAngles.z);

            pipeData.Connections.Rotate(Offset);
            pipeData.OnEnable();
            spritehandler?.SetColor(Colour);
        }