Esempio n. 1
0
        /// <summary>
        /// Store beziers data
        /// </summary>
        /// <param name="data"></param>
        public void Serialize(VertexWarper.SerializeData data)
        {
            if (data == null)
            {
                return;
            }
            data.modifySilently = ModifySilently;
            data.y    = Y;
            data.minX = MinX;
            data.maxX = MaxX;
            data.minZ = MinZ;
            data.maxZ = MaxZ;

            if (controlPoints == null || controlPoints.Length == 0)
            {
                data.controlPointsInfo = null;
                return;
            }

            data.controlPointsInfo = new Vector3[CONTROL_POINT_COUNT * Bezier.ControlPoint.PROPERTY_COUNT];
            for (int i = 0; i < data.controlPointsInfo.Length; i += Bezier.ControlPoint.PROPERTY_COUNT)
            {
                data.controlPointsInfo[i]     = controlPoints[i / Bezier.ControlPoint.PROPERTY_COUNT].Position;
                data.controlPointsInfo[i + 1] = controlPoints[i / Bezier.ControlPoint.PROPERTY_COUNT].Handles[0];
                data.controlPointsInfo[i + 2] = controlPoints[i / Bezier.ControlPoint.PROPERTY_COUNT].Handles[1];
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Load saved beziers data
        /// </summary>
        /// <param name="data"></param>
        public void DeSerialize(VertexWarper.SerializeData data)
        {
            if (data == null || data.controlPointsInfo == null || data.controlPointsInfo.Length == 0)
            {
                return;
            }
            ModifySilently = data.modifySilently;
            Y    = data.y;
            MinX = data.minX;
            MaxX = data.maxX;
            MinZ = data.minZ;
            MaxZ = data.maxZ;

            ApplyTemplate(data.controlPointsInfo);
        }