Esempio n. 1
0
        private static void DrawTexturingGUI()
        {
            string label = "4. Texturing";
            string id    = "wizard-texturing";

            GEditorCommon.Foldout(label, false, id, () =>
            {
                EditorGUILayout.LabelField("Select the workflow you prefer.", GEditorCommon.WordWrapLeftLabel);

                GEditorCommon.Header("Painting");
                EditorGUILayout.LabelField("Use a set of painters for hand painting terrain color.", GEditorCommon.WordWrapLeftLabel);
                if (GUILayout.Button("Create Geometry - Texture Painter"))
                {
                    GTerrainTexturePainter painter = GWizard.CreateGeometryTexturePainter();
                    EditorGUIUtility.PingObject(painter.gameObject);
                    Selection.activeGameObject = painter.gameObject;
                }

                GEditorCommon.Header("Stamping");
                EditorGUILayout.LabelField("Use stamper to color the terrain procedurally with some rules such as height, normal vector and noise.", GEditorCommon.WordWrapLeftLabel);
                if (GUILayout.Button("Create Texture Stamper"))
                {
                    GTextureStamper stamper = GWizard.CreateTextureStamper();
                    EditorGUIUtility.PingObject(stamper.gameObject);
                    Selection.activeGameObject = stamper.gameObject;
                }
            });
        }
Esempio n. 2
0
        private static void DrawSculptingGUI()
        {
            string label = "3. Sculpting";
            string id    = "wizard-sculpting";

            GEditorCommon.Foldout(label, false, id, () =>
            {
                EditorGUILayout.LabelField("Select the workflow you prefer.", GEditorCommon.WordWrapLeftLabel);

                GEditorCommon.Header("Painting");
                EditorGUILayout.LabelField("Use a set of painters for hand sculpting terrain shape.", GEditorCommon.WordWrapLeftLabel);
                if (GUILayout.Button("Create Geometry - Texture Painter"))
                {
                    GTerrainTexturePainter painter = GWizard.CreateGeometryTexturePainter();
                    EditorGUIUtility.PingObject(painter.gameObject);
                    Selection.activeGameObject = painter.gameObject;
                }

                GEditorCommon.Header("Stamping");
                EditorGUILayout.LabelField("Use grayscale textures to stamp mountains, plateaus, rivers, etc. and blend using some math operations.", GEditorCommon.WordWrapLeftLabel);
                if (GUILayout.Button("Create Geometry Stamper"))
                {
                    GGeometryStamper stamper = GWizard.CreateGeometryStamper();
                    EditorGUIUtility.PingObject(stamper.gameObject);
                    Selection.activeGameObject = stamper.gameObject;
                }
            });
        }