Esempio n. 1
0
        public unsafe void HueSaturation(int hueDelta, int satDelta, int lightness)
        {
            ImageSurface dest   = Surface.Clone();
            ColorBgra *  dstPtr = (ColorBgra *)dest.DataPtr;

            int len = Surface.Data.Length / 4;

            // map the range [0,100] -> [0,100] and the range [101,200] -> [103,400]
            if (satDelta > 100)
            {
                satDelta = ((satDelta - 100) * 3) + 100;
            }

            UnaryPixelOp op;

            if (hueDelta == 0 && satDelta == 100 && lightness == 0)
            {
                op = new UnaryPixelOps.Identity();
            }
            else
            {
                op = new UnaryPixelOps.HueSaturationLightness(hueDelta, satDelta, lightness);
            }

            op.Apply(dstPtr, len);

            using (Context g = new Context(Surface)) {
                g.AppendPath(PintaCore.Workspace.ActiveDocument.Selection.SelectionPath);
                g.FillRule = Cairo.FillRule.EvenOdd;
                g.Clip();

                g.SetSource(dest);
                g.Paint();
            }

            (dest as IDisposable).Dispose();
        }
Esempio n. 2
0
        public unsafe void HueSaturation(int hueDelta, int satDelta, int lightness)
        {
            ImageSurface dest = Surface.Clone ();
            ColorBgra* dstPtr = (ColorBgra*)dest.DataPtr;

            int len = Surface.Data.Length / 4;

            // map the range [0,100] -> [0,100] and the range [101,200] -> [103,400]
            if (satDelta > 100)
                satDelta = ((satDelta - 100) * 3) + 100;

            UnaryPixelOp op;

            if (hueDelta == 0 && satDelta == 100 && lightness == 0)
                op = new UnaryPixelOps.Identity ();
            else
                op = new UnaryPixelOps.HueSaturationLightness (hueDelta, satDelta, lightness);

            op.Apply (dstPtr, len);

            using (Context g = new Context (Surface)) {
                g.AppendPath (PintaCore.Layers.SelectionPath);
                g.FillRule = FillRule.EvenOdd;
                g.Clip ();

                g.SetSource (dest);
                g.Paint ();
            }

            (dest as IDisposable).Dispose ();
        }