Esempio n. 1
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        /// <summary>
        /// First the pig looks to see if there is any PigFood in its current Cell.
        /// If there is, the pig picks it up, eats it, and does nothing more. I.e. the pig stays where it is.
        /// Otherwise, the pig looks for the nearest PigFood, using the FindNearest method.
        /// If there isn't any food anywhere in the pigWorld, the pig does nothing.
        /// If there is food, then the pig (tries to) move one square in the direction
        /// of that food. If the move fails (e.g. because there's a wall in the way,
        /// or any other reason), then the pig simply remains where it is.
        /// </summary>
        public void LookForFood()
        {
            // Do not modify, delete, or move the debugAnimalAction line below,
            // or the Debug Info will not show correctly in the GUI, and that could be confusing.
            debugAnimalAction = "LookForFood";

            bool pigFoodInCurrentCell = Cell.Exists(typeof(PigFood));

            if (pigFoodInCurrentCell)
            {
                PigFood food = (PigFood)Cell.PickUp(typeof(PigFood));
                Eat(food);
            }
            else
            {
                Echo nearestPigFood = FindNearest(typeof(PigFood));
                if (nearestPigFood != null)
                {
                    Cell targetCell = Cell.GetAdjacentCell(nearestPigFood.direction);
                    if (targetCell != null)
                    {
                        LifeForm adjacentLifeForm = targetCell.LifeFormOccupant;
                        if (adjacentLifeForm == null)
                        {
                            Move(targetCell);
                        }
                    }
                }
            }
        }
Esempio n. 2
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        /// <summary>
        /// Set-up the second demo, by adding various objects (and walls) to PigWorld.
        /// </summary>
        public void SetupDemo2()
        {
            BoyPig  boyPig  = new BoyPig(PigWorld, new Position(0, 0));
            GirlPig girlPig = new GirlPig(PigWorld, new Position(2, 0));

            Tree tree1 = new Tree(PigWorld, new Position(0, 4));
            Tree tree2 = new Tree(PigWorld, new Position(7, 5));

            Wolf wolf = new Wolf(PigWorld, new Position(8, 8));

            PigFood pigFood1 = new PigFood(PigWorld, new Position(0, 5));
            PigFood pigFood2 = new PigFood(PigWorld, new Position(3, 3));
            PigFood pigFood3 = new PigFood(PigWorld, new Position(6, 0));

            CreateDemoWalls();
        }
Esempio n. 3
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        /// <summary>
        /// Set-up the first demo, by adding various objects (and walls) to PigWorld.
        /// </summary>
        public void SetupDemo1()
        {
            BoyPig  boyPig  = new BoyPig(PigWorld, new Position(5, 2));
            GirlPig girlPig = new GirlPig(PigWorld, new Position(7, 7));

            PigFood pigFood1  = new PigFood(PigWorld, new Position(1, 1));
            PigFood pigFood2  = new PigFood(PigWorld, new Position(1, 5));
            PigFood pigFood3  = new PigFood(PigWorld, new Position(2, 2));
            PigFood pigFood4  = new PigFood(PigWorld, new Position(2, 5));
            PigFood pigFood5  = new PigFood(PigWorld, new Position(3, 3));
            PigFood pigFood6  = new PigFood(PigWorld, new Position(3, 4));
            PigFood pigFood7  = new PigFood(PigWorld, new Position(3, 5));
            PigFood pigFood8  = new PigFood(PigWorld, new Position(4, 4));
            PigFood pigFood9  = new PigFood(PigWorld, new Position(4, 5));
            PigFood pigFood10 = new PigFood(PigWorld, new Position(5, 4));
            PigFood pigFood11 = new PigFood(PigWorld, new Position(5, 5));

            CreateDemoWalls();
        }
Esempio n. 4
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        /// <summary>
        /// Rope-based look-for-food method
        /// </summary>
        private void LookForFoodUsingRope()
        {
            // Do not modify, delete, or move the debugAnimalAction line below,
            // or the Debug Info will not show correctly in the GUI, and that could be confusing.
            debugAnimalAction = "LookForFood";
            bool pigFoodInCurrentCell = Cell.Exists(typeof(PigFood));

            //If there is food in the current cell, eat it!
            if (pigFoodInCurrentCell)
            {
                PigFood food = (PigFood)Cell.PickUp(typeof(PigFood));
                Eat(food);
                ClearRope();
            }
            else
            {
                Echo nearestPigFood = FindNearest(typeof(PigFood));
                if (nearestPigFood == null)
                {
                    ClearRope();
                    WanderAround();
                }
                else if (nearestPigFood != null)
                {
                    Cell targetCell = Cell.GetAdjacentCell(nearestPigFood.direction);
                    if (CanMove(nearestPigFood.direction) && targetCell.Exists(typeof(PigFood)))
                    {
                        DropRope();
                        Move(targetCell);
                    }
                    else if (CanMove(nearestPigFood.direction) && GetMyRopePiece(targetCell) == null)
                    {
                        DropRope();
                        Move(targetCell);
                    }
                    else if (!CanMove(nearestPigFood.direction) || GetMyRopePiece(targetCell) != null)
                    {
                        ExamineSurroundingCells();
                    }
                }
            }
        }
Esempio n. 5
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        /// <summary>
        /// Set-up the third demo, by adding various objects (and walls) to PigWorld.
        /// </summary>
        public void SetupDemo3()
        {
            BoyPig  boyPig  = new BoyPig(PigWorld, new Position(4, 3));
            GirlPig girlPig = new GirlPig(PigWorld, new Position(4, 5));

            Tree tree1 = new Tree(PigWorld, new Position(0, 4));
            Tree tree2 = new Tree(PigWorld, new Position(4, 4));
            Tree tree3 = new Tree(PigWorld, new Position(8, 4));

            Wolf wolf = new Wolf(PigWorld, new Position(0, 0));

            PigFood pigFood1 = new PigFood(PigWorld, new Position(8, 0));
            PigFood pigFood2 = new PigFood(PigWorld, new Position(8, 1));
            PigFood pigFood3 = new PigFood(PigWorld, new Position(7, 0));
            PigFood pigFood4 = new PigFood(PigWorld, new Position(1, 8));
            PigFood pigFood5 = new PigFood(PigWorld, new Position(0, 8));
            PigFood pigFood6 = new PigFood(PigWorld, new Position(0, 7));

            PigWorld.FillVerticalGap(2, 5);
            PigWorld.FillVerticalGap(3, 1);
            PigWorld.FillVerticalGap(3, 6);
            PigWorld.FillVerticalGap(4, 1);
            PigWorld.FillVerticalGap(4, 6);
            PigWorld.FillVerticalGap(5, 1);
            PigWorld.FillVerticalGap(5, 6);
            PigWorld.FillVerticalGap(6, 2);

            PigWorld.FillHorizontalGap(1, 3);
            PigWorld.FillHorizontalGap(1, 4);
            PigWorld.FillHorizontalGap(1, 5);
            PigWorld.FillHorizontalGap(3, 1);
            PigWorld.FillHorizontalGap(3, 7);
            PigWorld.FillHorizontalGap(4, 0);
            PigWorld.FillHorizontalGap(4, 8);
            PigWorld.FillHorizontalGap(6, 3);
            PigWorld.FillHorizontalGap(6, 4);
            PigWorld.FillHorizontalGap(6, 5);
        }
Esempio n. 6
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        private PigFood pigFood;  // A reference to the pig food being viewed.

        /// <summary>
        /// Constructs a PigFoodView.
        ///
        /// The constructor must include a PigWorldView parameter so that all views
        /// created by the CreateView method(s) have similar signatures.
        /// </summary>
        /// <param name="pigFood"> the pig food to view. </param>
        public PigFoodView(PigWorldView pigWorldView, PigFood pigFood) : base(pigFood)
        {
            this.pigFood = pigFood;
        }