Esempio n. 1
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        /// <summary>
        /// Deep copy.
        /// </summary>
        /// <returns></returns>
        public OTree Copy()
        {
            OTree ot = new OTree();
            ot._moduleSequence = new List<int>(_moduleSequence);
            ot._dfsSequence = new List<Bit>(_dfsSequence);

            return ot;
        }
Esempio n. 2
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        /// <summary>
        /// Deep copy.
        /// </summary>
        /// <returns></returns>
        public OTree Copy()
        {
            OTree ot = new OTree();

            ot._moduleSequence = new List <int>(_moduleSequence);
            ot._dfsSequence    = new List <Bit>(_dfsSequence);

            return(ot);
        }
Esempio n. 3
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        /// <summary>
        /// Greedy algorithm.
        /// </summary>
        /// <param name="modules">List of modules that represent the images that need to be inserted into the sprite.</param>
        /// <returns>Near optimal placement.</returns>
        public static Placement Greedy(IEnumerable<Module> modules)
        {
            var sortedByArea = from module in modules
                               orderby module.Width * module.Height descending
                               select module;

            //Empty O-Tree code.
            var oTree = new OTree();
            OT finalOT = null;
            //Empty list of modules.
            var moduleList = new List<Module>();

            //For each module which needs to be inserted.
            foreach (var module in sortedByArea)
            {
                OTree bestOTree = null;
                //Add module to the list of already packed modules.
                moduleList.Add(module);
                //Set the minimum perimeter of the placement to high.
                int minPerimeter = Int32.MaxValue;

                //Try all insertation point.
                foreach (int insertationPoint in oTree.InsertationPoints())
                {
                    var ot = oTree.Copy();
                    ot.Insert(module.Name, insertationPoint);
                    var oT = new OT(ot, moduleList);
                    var pm = oT.Placement;

                    //Choose the one with the minimum perimeter.
                    if (pm.Perimeter < minPerimeter)
                    {
                        finalOT = oT;
                        bestOTree = ot;
                        minPerimeter = pm.Perimeter;
                    }
                }
                oTree = bestOTree;
            }

            return finalOT.Placement;
        }
Esempio n. 4
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        /// <summary>
        /// Greedy algorithm.
        /// </summary>
        /// <param name="modules">List of modules that represent the images that need to be inserted into the sprite.</param>
        /// <returns>Near optimal placement.</returns>
        public static Placement Greedy(IEnumerable <Module> modules)
        {
            var sortedByArea = from module in modules
                               orderby module.Width * module.Height descending
                               select module;

            //Empty O-Tree code.
            var oTree   = new OTree();
            OT  finalOT = null;
            //Empty list of modules.
            var moduleList = new List <Module>();

            //For each module which needs to be inserted.
            foreach (var module in sortedByArea)
            {
                OTree bestOTree = null;
                //Add module to the list of already packed modules.
                moduleList.Add(module);
                //Set the minimum perimeter of the placement to high.
                int minPerimeter = Int32.MaxValue;

                //Try all insertation point.
                foreach (int insertationPoint in oTree.InsertationPoints())
                {
                    var ot = oTree.Copy();
                    ot.Insert(module.Name, insertationPoint);
                    var oT = new OT(ot, moduleList);
                    var pm = oT.Placement;

                    //Choose the one with the minimum perimeter.
                    if (pm.Perimeter < minPerimeter)
                    {
                        finalOT      = oT;
                        bestOTree    = ot;
                        minPerimeter = pm.Perimeter;
                    }
                }
                oTree = bestOTree;
            }

            return(finalOT.Placement);
        }
Esempio n. 5
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 /// <summary>
 /// Algoritms class for O-Tree representation.
 /// </summary>
 /// <param name="ot">The O-tree code which describes the placement.</param>
 /// <param name="_modules">Modules to be packed.</param>
 public OT(OTree ot, List <Module> modules)
 {
     _oTree     = ot;
     _modules   = modules.ToDictionary(item => item.Name, item => item);
     _placement = null;
 }
Esempio n. 6
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 /// <summary>
 /// Algoritms class for O-Tree representation.
 /// </summary>
 /// <param name="ot">The O-tree code which describes the placement.</param>
 /// <param name="_modules">Modules to be packed.</param>
 public OT(OTree ot, List<Module> modules)
 {
     _oTree = ot;
     _modules = modules.ToDictionary(item => item.Name, item => item);
     _placement = null;
 }