Esempio n. 1
0
        public static void PlayNote(int value)
        {
            Note note = new Note(value);

            if (note.IsSharp())
            {
                return;
            }

            if (note.Octave < _instrument.FirstOctave || (note.Octave > _instrument.LastOctave && !(note.Octave == _instrument.LastOctave + 1 && note.Name == NoteName.C)))
            {
                return;
            }

            int key = AdjustInGameOctave(note);

            InputInterface.SendKey(key);
        }
Esempio n. 2
0
        private static int AdjustInGameOctave(Note note)
        {
            int requestedOctave = note.Octave;
            int key             = note.Name switch
            {
                NoteName.C => 1,
                NoteName.D => 2,
                NoteName.E => 3,
                NoteName.F => 4,
                NoteName.G => 5,
                NoteName.A => 6,
                NoteName.B => 7,
                _ => throw new Exception()
            };

            while (_currentOctave != requestedOctave)
            {
                if (_timeSinceLastOctaveSwitch.ElapsedMilliseconds < MIN_TIME_BETWEEN_OCTAVE_SWITCH)
                {
                    Thread.Sleep(Math.Max(MIN_TIME_BETWEEN_OCTAVE_SWITCH - (int)_timeSinceLastOctaveSwitch.ElapsedMilliseconds, 0));
                }

                if (note.Name == NoteName.C && _currentOctave == requestedOctave - 1)
                {
                    return(8);
                }

                if (_currentOctave < requestedOctave)
                {
                    InputInterface.SendKey(0);
                    _currentOctave++;
                }
                else
                {
                    InputInterface.SendKey(9);
                    _currentOctave--;
                }

                _timeSinceLastOctaveSwitch.Restart();
            }

            return(key);
        }
    }