Esempio n. 1
0
        private void AddEdges(GraphNode <Platform> gNode)
        {
            int top    = (int)Math.Floor((float)gNode.Value.Y / TileHeight) - 4;
            int bottom = (int)Math.Floor((float)gNode.Value.Y / TileHeight) + 14;
            int left   = (int)Math.Floor((float)gNode.Value.LeftEdgeX / TileWidth) - 4;
            int right  = (int)Math.Floor((float)gNode.Value.RightEdgeX / TileWidth) + 4;

            if (top < 0)
            {
                top = 0;
            }
            if (bottom > Height)
            {
                bottom = Height;
            }
            if (left < 0)
            {
                left = 0;
            }
            if (right > Width)
            {
                right = Width;
            }

            GraphNode <Platform> fromNode = (GraphNode <Platform>)NavMesh.Nodes.FindByValue(gNode.Value);
            GraphNode <Platform> toNode;

            for (int y = top; y <= bottom; y++)
            {
                for (int x = left; x <= right; x++)
                {
                    toNode = (GraphNode <Platform>)NavMesh.Nodes.FirstOrDefault(node => node.Value.Y == y * TileHeight && node.Value.LeftEdgeX <= x * TileWidth && node.Value.RightEdgeX >= x * TileWidth);
                    if (toNode != null && !toNode.Equals(fromNode) && !fromNode.Neighbors.Contains(toNode))
                    {
                        NavMesh.AddDirectedEdge(fromNode, toNode, Math.Abs(fromNode.Value.Y - toNode.Value.Y));
                    }
                }
            }

            //GraphNode<Tile> tempGNode;
            //foreach (var node in possibleNeighbors)
            //{
            //    if (node.Value.X > left)
            //    {
            //        tempTile = new Tile(GetCollision(node.Value.X-1, node.Value.Y),node.Value.X-1,node.Value.Y,TileWidth,TileHeight);
            //        tempGNode = (GraphNode<Tile>)possibleNeighbors.Nodes.FindByValue(tempTile);
            //        if (tempGNode != null)
            //            possibleNeighbors.AddDirectedEdge(node,tempGNode,1);
            //    }
            //    if (node.Value.X < right)
            //    {
            //        tempTile = new Tile(GetCollision(node.Value.X + 1, node.Value.Y), node.Value.X + 1, node.Value.Y, TileWidth, TileHeight);
            //        tempGNode = (GraphNode<Tile>)possibleNeighbors.Nodes.FindByValue(tempTile);
            //        if (tempGNode != null)
            //            possibleNeighbors.AddDirectedEdge(node, tempGNode, 1);
            //    }
            //    if (node.Value.Y > top)
            //    {
            //        tempTile = new Tile(GetCollision(node.Value.X, node.Value.Y - 1), node.Value.X, node.Value.Y - 1, TileWidth, TileHeight);
            //        tempGNode = (GraphNode<Tile>)possibleNeighbors.Nodes.FindByValue(tempTile);
            //        if (tempGNode != null)
            //            possibleNeighbors.AddDirectedEdge(node, tempGNode, 1);
            //    }
            //    if (node.Value.Y < bottom)
            //    {
            //        tempTile = new Tile(GetCollision(node.Value.X, node.Value.Y+1), node.Value.X, node.Value.Y+1, TileWidth, TileHeight);
            //        tempGNode = (GraphNode<Tile>)possibleNeighbors.Nodes.FindByValue(tempTile);
            //        if (tempGNode != null)
            //            possibleNeighbors.AddDirectedEdge(node, tempGNode, 1);
            //    }
            //}
            //return possibleNeighbors;
        }
Esempio n. 2
0
        static public Graph <Platform> FindPath(Platform start, Platform finish)
        {
            if (navmesh == null)
            {
                throw new NullReferenceException("No Navigation Mesh Loaded.");
            }

            GraphNode <Platform> startNode  = (GraphNode <Platform>)navmesh.Nodes.FindByValue(start);
            GraphNode <Platform> finishNode = (GraphNode <Platform>)navmesh.Nodes.FindByValue(finish);

            if (startNode == null || finishNode == null)
            {
                throw new ArgumentNullException("Start or finish platform is not in nav mesh");
            }

            Graph <Platform> path = new Graph <Platform>();

            Queue <GraphNode <Platform> > frontier = new Queue <GraphNode <Platform> >();
            Dictionary <GraphNode <Platform>, GraphNode <Platform> > cameFrom = new Dictionary <GraphNode <Platform>, GraphNode <Platform> >();
            GraphNode <Platform> current;



            frontier.Enqueue(startNode);
            cameFrom.Add(startNode, null);
            bool foundIt = false;

            while (frontier.Count > 0)
            {
                current = frontier.Dequeue();


                if (current.Equals(finishNode))
                {
                    foundIt = true;
                    break;
                }



                foreach (GraphNode <Platform> neighbor in current.Neighbors)
                {
                    if (!cameFrom.ContainsKey(neighbor))
                    {
                        cameFrom.Add(neighbor, current);
                        frontier.Enqueue(neighbor);
                    }
                }
            }

            if (foundIt == false)
            {
                return(null);
            }

            GraphNode <Platform> previous;

            current = finishNode;
            path.AddNode(current.Value);
            while (current != startNode)
            {
                previous = current;
                current  = cameFrom[current];
                path.AddNode(current.Value);
                path.AddDirectedEdge((GraphNode <Platform>)path.Nodes.FindByValue(current.Value), (GraphNode <Platform>)path.Nodes.FindByValue(previous.Value), 1);
            }

            return(path);
        }