public static extern void DestroyPhysicsBody(PhysicsBodyData body);
public static extern void SetPhysicsBodyRotation(PhysicsBodyData body, float radians);
public static extern Vector2 GetPhysicsShapeVertex(PhysicsBodyData body, int vertex);
public static extern void PhysicsShatter(PhysicsBodyData body, Vector2 position, float force);
public static extern void PhysicsAddTorque(PhysicsBodyData body, float amount);
public static extern void PhysicsAddForce(PhysicsBodyData body, Vector2 force);