Esempio n. 1
0
        public GoGroupClass(GoGroupListClass group_list_object_val)
        {
            this.theGroupListObject = group_list_object_val;
            this.indexNumber        = this.theGroupListObject.GroupCount();
            this.myColor            = this.theGroupListObject.MyColor();
            this.stoneCount         = 0;

            this.existMatrix = new bool[GoDefineClass.MAX_BOARD_SIZE, GoDefineClass.MAX_BOARD_SIZE];
            this.deadMatrix  = new bool[GoDefineClass.MAX_BOARD_SIZE, GoDefineClass.MAX_BOARD_SIZE];
            this.hisColor    = (this.myColor == GoDefineClass.GO_EMPTY_STONE)
                ? GoDefineClass.GO_EMPTY_STONE
                : GoDefineClass.GetOppositeColor(this.myColor);
        }
Esempio n. 2
0
        private void processTheWholeMoveList()
        {
            this.BoardObject().ResetBoardObjectData();
            this.FightObject().ResetEngineObjectData();
            this.resetGameObjectPartialData();

            int i = 0;

            while (i < this.theTotalMoves)
            {
                GoMoveClass move = this.theMovesArray[i];
                this.FightObject().EnterBattle(move);
                this.theNextColor = GoDefineClass.GetOppositeColor(move.MyColor());
                i += 1;
            }
        }
Esempio n. 3
0
        public void AddNewMoveAndFight(GoMoveClass move_val)
        {
            this.debugIt(true, "AddNewMoveAndFight", "Move = " + move_val.MoveInfo());

            if (move_val.TurnIndex() != this.theTotalMoves + 1)
            {
                this.logitIt("AddNewMoveAndFight", "duplicated move received *****************");
                return;
            }

            if (this.theGameIsOver)
            {
                this.abendIt("AddNewMoveAndFight", "theGameIsOver");
                return;
            }

            this.thePassReceived = false;
            this.BoardObject().ClearLastDeadStone();
            this.insertMoveToMoveList(move_val);
            this.FightObject().EnterBattle(move_val);
            this.theNextColor = GoDefineClass.GetOppositeColor(move_val.MyColor());
        }