Esempio n. 1
0
        public void init(Image image)
        {
            width  = image.Width;
            height = image.Height;

            _slices = new ImageSlice[width];
            int _numSlices = width;

            for (int x = 0; x < width; x++)
            {
                ImageSlice slice = new ImageSlice();
                slice.init(image, x);

                _slices[x] = slice;

                red   += slice.getAverageRed();
                green += slice.getAverageGreen();
                blue  += slice.getAverageBlue();

                hue += slice.getAverageHue();
                sat += slice.getAverageSat();
                val += slice.getAverageVal();
            }

            _averageRed   = red / width;
            _averageGreen = green / width;
            _averageBlue  = blue / width;

            _averageHue = hue / width;
            _averageSat = sat / width;
            _averageVal = val / width;

            sat = 0;
            val = 0;

            for (int x = 0; x < width; ++x)
            {
                ImageSlice slice    = _slices[x];
                float      deltaSat = slice.getAverageSat() - _averageSat;
                sat += deltaSat * deltaSat;
                float deltaVal = slice.getAverageVal() - _averageVal;
                val += deltaVal * deltaVal;
            }

            _deviationVal = (float)Math.Sqrt((val / (float)width) / 255.0);
            _deviationSat = (float)Math.Sqrt((sat / (float)width) / 255.0);
        }
Esempio n. 2
0
        private void updateSongNotes()
        {
            //ImageSlice slice = new ImageSlice();

            //slice.init(image, 4);


            updateChart();
            float[]   sliceAvArray         = new float[songLength];
            float[]   filteredSliceAvArray = new float[songLength];
            float[]   ModifiedSliceAvArray = new float[songLength];
            bool[]    rests = new bool[songLength];
            DrumsWrap drums = new DrumsWrap();

            drums.bassNotes   = new float[songLength];
            drums.hihatNotes  = new float[songLength];
            drums.rideNotes   = new float[songLength];
            drums.snareNotes  = new float[songLength];
            drums.splashNotes = new float[songLength];
            float[] melodyNotes = new float[songLength];

            int prevSliceNumber = 0;

            for (int i = 1; i < songLength + 1; i++)
            {
                int        sliceBack;
                int        sliceNum      = (int)(((i / (float)(songLength) * (imageprop.getNumSlices() - 1))));
                ImageSlice slice         = imageprop.getSlice(sliceNum);
                ImageSlice filteredSlice = filteredimageprop.getSlice(sliceNum);


                sliceBack = (int)(((i / (float)(songLength)) * (imageprop.getNumSlices()) - prevSliceNumber)) - 1;
                ////sliceBack = (int)((i * songLength) / (imageprop.getNumSlices() - prevSliceNumber) - 1);
                Console.WriteLine("from slice" + (sliceNum - sliceBack) + "to" + sliceNum);
                float sliceAv         = 0;
                float filteredSliceAv = 0;
                int   numOfLoops      = 0;

                for (int j = i; (j - i) < sliceBack; j++)
                {
                    int sliceIndex = (int)(((i / (float)(songLength)) * (imageprop.getNumSlices() - 1)) - j);
                    slice            = imageprop.getSlice(sliceIndex);
                    filteredSlice    = filteredimageprop.getSlice(sliceIndex);
                    sliceAv         += slice.getAverageVal();
                    filteredSliceAv += filteredSlice.getAverageVal();
                    numOfLoops++;
                }
                sliceAv         /= numOfLoops;
                filteredSliceAv /= numOfLoops;
                i--;    // to adjust for array
                sliceAvArray[i]         = sliceAv;
                filteredSliceAvArray[i] = filteredSliceAv;

                if (filteredSliceAvArray[i] > filteredimageprop.getAverageVal())
                {
                    rests[i] = false;
                }
                else
                {
                    rests[i] = true;
                }



                prevSliceNumber = sliceNum;
                const float bassVolume   = 0.6f;
                const float hihatVolume  = 0.6f;
                const float rideVolume   = 0.6f;
                const float snareVolume  = 0.6f;
                const float splashVolume = 0.6f;

                const float bassVariation   = 0.5f;
                const float hihatVariation  = 0.5f;
                const float rideVariation   = 0.5f;
                const float snareVariation  = 0.5f;
                const float splashVariation = 0.5f;

                float change = (slice.getAverageSat() - imageprop.getAverageSat());
                float splash = Math.Abs(change) > ((imageprop.getDeviationSat()) * 10) ? 1.0f : 0.0f;

                switch (mode)
                {
                case playbackMode.rock:
                    drums.bassNotes[i] = i % 4 == 0 ? 1.0f : 0.0f;
                    //drums.hihatNotes[i] = [slice getAverageVal] < 60? 1.0f : 0.0f;
                    drums.hihatNotes[i]  = 1;
                    drums.rideNotes[i]   = 1 - drums.hihatNotes[i];
                    drums.snareNotes[i]  = i % 4 == 2 ? 1.0f : 0.0f;
                    drums.splashNotes[i] = splash;
                    break;

                case playbackMode.dance:
                    drums.bassNotes[i]   = i % 2 == 0 ? 1.0f : 0.0f;
                    drums.hihatNotes[i]  = i % 2 == 1 ? 1.0f : 0.0f;
                    drums.rideNotes[i]   = 0.0f;
                    drums.snareNotes[i]  = splash;
                    drums.splashNotes[i] = i % 4 == 3 ? 1.0f : 0.0f;
                    break;

                default:
                    break;
                }



                if (drums.bassNotes[i] > 0)
                {
                    drums.bassNotes[i] += -bassVariation / 2 - bassVariation * slice.getAverageRed() / 255.0f;
                }

                if (drums.hihatNotes[i] > 0)
                {
                    drums.hihatNotes[i] += -hihatVariation / 2 + hihatVariation * slice.getAverageGreen() / 255.0f;
                }

                if (drums.rideNotes[i] > 0)
                {
                    drums.rideNotes[i] += -rideVariation / 2 - rideVariation * slice.getAverageBlue() / 255.0f;
                }

                if (drums.snareNotes[i] > 0)
                {
                    drums.snareNotes[i] += -rideVariation / 2 - snareVariation * slice.getAverageRed() / 255.0f;
                }

                if (drums.splashNotes[i] > 0)
                {
                    drums.splashNotes[i] += -splashVariation / 2 - splashVariation * slice.getAverageGreen() / 255.0f;
                }


                drums.bassNotes[i]   *= bassVolume;
                drums.hihatNotes[i]  *= hihatVolume;
                drums.rideNotes[i]   *= rideVolume;
                drums.snareNotes[i]  *= snareVolume;
                drums.splashNotes[i] *= splashVolume;
                i++;//readjust for array
            }
            //Gets Highest and lowest slices and maps to a range of 0 - 1
            float lowSlice  = 0;
            float highSlice = 0;

            for (int j = 0; j < songLength; j++)
            {
                if (sliceAvArray[j] < lowSlice || j == 0)
                {
                    lowSlice = (float)sliceAvArray[j];
                }
                if (sliceAvArray[j] > highSlice || j == 0)
                {
                    highSlice = (float)sliceAvArray[j];
                }
            }
            for (int i = 0; i < songLength; i++)
            {
                sliceAvArray[i] = (sliceAvArray[i] - lowSlice) / (highSlice - lowSlice);
            }

            ModifiedSliceAvArray[0] = 0.5f;
            for (int i = 0; i < songLength - 1; /*!-1 may be bug in obj c code*/ i++)
            {
                float step = sliceAvArray[i + 1] - sliceAvArray[i];

                if (step > 0)
                {
                    if (Math.Abs(step) < 0.01)
                    {
                        ModifiedSliceAvArray[i + 1] = step1 + ModifiedSliceAvArray[i];
                    }
                    else if (Math.Abs(step) < 0.05)
                    {
                        ModifiedSliceAvArray[i + 1] = step2 + ModifiedSliceAvArray[i];
                    }
                    else if (Math.Abs(step) < 0.1)
                    {
                        ModifiedSliceAvArray[i + 1] = step3 + ModifiedSliceAvArray[i];
                    }
                    else
                    {
                        ModifiedSliceAvArray[i + 1] = step4 + ModifiedSliceAvArray[i];
                    }
                    if (ModifiedSliceAvArray[i + 1] > 1.0 && i > 0)
                    {
                        ModifiedSliceAvArray[i + 1] = ModifiedSliceAvArray[i - 1];
                    }
                    else if (ModifiedSliceAvArray[i + 1] > 1.0)
                    {
                        ModifiedSliceAvArray[i + 1] = step1;
                    }
                    if (ModifiedSliceAvArray[i + 1] < 0.0 && i > 0)
                    {
                        ModifiedSliceAvArray[i + 1] = ModifiedSliceAvArray[i - 1];
                    }
                    else if (ModifiedSliceAvArray[i + 1] < 0.0)
                    {
                        ModifiedSliceAvArray[i + 1] = step1;
                    }
                }
                else
                {
                    if (Math.Abs(step) < 0.01)
                    {
                        ModifiedSliceAvArray[i + 1] = ModifiedSliceAvArray[i];
                    }
                    else if (Math.Abs(step) < 0.05)
                    {
                        ModifiedSliceAvArray[i + 1] = ModifiedSliceAvArray[i] - step2;
                    }
                    else if (Math.Abs(step) < 0.1)
                    {
                        ModifiedSliceAvArray[i + 1] = ModifiedSliceAvArray[i] - step3;
                    }
                    else
                    {
                        ModifiedSliceAvArray[i + 1] = ModifiedSliceAvArray[i] - step4;
                    }

                    if (ModifiedSliceAvArray[i + 1] > 1.0 && i > 0)
                    {
                        ModifiedSliceAvArray[i + 1] = ModifiedSliceAvArray[i - 1];
                    }
                    else if (ModifiedSliceAvArray[i + 1] > 1.0)
                    {
                        ModifiedSliceAvArray[i + 1] = step1;
                    }
                    if (ModifiedSliceAvArray[i + 1] < 0.0 && i > 0)
                    {
                        ModifiedSliceAvArray[i + 1] = ModifiedSliceAvArray[i - 1];
                    }
                    else if (ModifiedSliceAvArray[i + 1] < 0.0)
                    {
                        ModifiedSliceAvArray[i + 1] = step1;
                    }
                }
            }
            for (int i = 0; i < songLength; i++)
            {
                //C Scale
                float[] scale = { 0.5f, 0.56122f, 0.6299f, 0.6674f, 0.7491f, 0.8408f, 0.9438f, 1.0f, 1.1124f, 1.2600f, 1.3348f, 1.4983f, 1.684f, 1.8877f };
                if (!rests[i])
                {
                    melodyNotes[i] = getNote(scale, scale.Length, ModifiedSliceAvArray[i]);
                }
                else
                {
                    melodyNotes[i] = 0;
                }
            }
            SetupTrack(6, songLength, melodyNotes, drums);
        }