public void LazyInitialize(BinauralRenderer binauralRenderer, bool reflectionEnabled, bool indirectBinauralEnabled, RenderingSettings renderingSettings, bool sourceUpdate, SourceSimulationType sourceSimulationType, string uniqueIdentifier, PhononStaticListener phononStaticListener, ReverbSimulationType reverbSimualtionType, EnvironmentalRenderer environmentalRenderer) { #if !UNITY_ANDROID AudioFormat ambisonicsBinauralFormat = outputFormat; ambisonicsBinauralFormat.channelOrder = ChannelOrder.Deinterleaved; // Set up propagationPanningEffect if (reflectionEnabled && propagationPanningEffect == IntPtr.Zero && binauralRenderer.GetBinauralRenderer() != IntPtr.Zero) { if (PhononCore.iplCreateAmbisonicsPanningEffect(binauralRenderer.GetBinauralRenderer(), ambisonicsFormat, ambisonicsBinauralFormat, ref propagationPanningEffect) != Error.None) { Debug.Log("Unable to create Ambisonics panning effect. Please check the log file for details."); return; } } // Set up propagationBinauralEffect if (outputFormat.channelLayout == ChannelLayout.Stereo && reflectionEnabled && indirectBinauralEnabled && propagationBinauralEffect == IntPtr.Zero && binauralRenderer.GetBinauralRenderer() != IntPtr.Zero) { // Create ambisonics based binaural effect for indirect sound if the output format is stereo. if (PhononCore.iplCreateAmbisonicsBinauralEffect(binauralRenderer.GetBinauralRenderer(), ambisonicsFormat, ambisonicsBinauralFormat, ref propagationBinauralEffect) != Error.None) { Debug.Log("Unable to create propagation binaural effect. Please check the log file for details."); return; } } // Set up propagationAmbisonicsEffect if (reflectionEnabled && propagationAmbisonicsEffect == IntPtr.Zero && environmentalRenderer.GetEnvironmentalRenderer() != IntPtr.Zero) { string effectName = ""; if (sourceUpdate && sourceSimulationType == SourceSimulationType.BakedStaticSource) { effectName = uniqueIdentifier; } else if (sourceUpdate && sourceSimulationType == SourceSimulationType.BakedStaticListener) { if (phononStaticListener == null) { Debug.LogError("No Phonon Static Listener component found."); } else if (phononStaticListener.currentStaticListenerNode == null) { Debug.LogError("Current static listener node is not specified in Phonon Static Listener."); } else { effectName = phononStaticListener.currentStaticListenerNode.GetUniqueIdentifier(); } } else if (!sourceUpdate && reverbSimualtionType == ReverbSimulationType.BakedReverb) { effectName = "__reverb__"; } SimulationType simulationMode; if (sourceUpdate) { simulationMode = (sourceSimulationType == SourceSimulationType.Realtime) ? SimulationType.Realtime : SimulationType.Baked; } else { simulationMode = (reverbSimualtionType == ReverbSimulationType.RealtimeReverb) ? SimulationType.Realtime : SimulationType.Baked; } if (PhononCore.iplCreateConvolutionEffect(environmentalRenderer.GetEnvironmentalRenderer(), Common.ConvertString(effectName), simulationMode, inputFormat, ambisonicsFormat, ref propagationAmbisonicsEffect) != Error.None) { Debug.LogError("Unable to create propagation effect for object"); } } if (reflectionEnabled && wetData == null) { wetData = new float[renderingSettings.frameSize * outputFormat.numSpeakers]; } if (reflectionEnabled && wetAmbisonicsDataMarshal == null) { wetAmbisonicsDataMarshal = new IntPtr[ambisonicsFormat.numSpeakers]; for (int i = 0; i < ambisonicsFormat.numSpeakers; ++i) { wetAmbisonicsDataMarshal[i] = Marshal.AllocCoTaskMem(Marshal.SizeOf(typeof(float)) * renderingSettings.frameSize); } } if (reflectionEnabled && wetDataMarshal == null) { wetDataMarshal = new IntPtr[outputFormat.numSpeakers]; for (int i = 0; i < outputFormat.numSpeakers; ++i) { wetDataMarshal[i] = Marshal.AllocCoTaskMem(Marshal.SizeOf(typeof(float)) * renderingSettings.frameSize); } } #endif }
// // Initializes the effect. // void Start() { audioEngine = AudioEngineComponent.GetAudioEngine(); if (audioEngine == AudioEngine.Unity) { // Setup 3D audio and panning effect for direct sound. GlobalContext globalContext = PhononSettings.GetGlobalContext(); RenderingSettings renderingSettings = PhononSettings.GetRenderingSettings(); directAttnInterlop.Init(directAttnInteropFrames); inputFormat = PhononSettings.GetAudioConfiguration(); outputFormat = PhononSettings.GetAudioConfiguration(); if (PhononCore.iplCreateBinauralRenderer(globalContext, renderingSettings, null, ref binauralRenderer) != Error.None) { Debug.Log("Unable to create binaural renderer for object: " + gameObject.name + ". Please check the log file for details."); return; } if (outputFormat.channelLayout == ChannelLayout.Stereo) { // Create object based binaural effect for direct sound if the output format is stereo. if (PhononCore.iplCreateBinauralEffect(binauralRenderer, inputFormat, outputFormat, ref directBinauralEffect) != Error.None) { Debug.Log("Unable to create 3D effect for object: " + gameObject.name + ". Please check the log file for details."); return; } } if (outputFormat.channelLayout == ChannelLayout.Custom) { // Panning effect for direct sound (used for rendering only for custom speaker layout, otherwise use default Unity panning) if (PhononCore.iplCreatePanningEffect(binauralRenderer, inputFormat, outputFormat, ref directCustomPanningEffect) != Error.None) { Debug.Log("Unable to create custom panning effect for object: " + gameObject.name + ". Please check the log file for details."); return; } } PropagationSettings simulationSettings = EnvironmentComponent.SimulationSettings(); ambisonicsFormat.channelLayoutType = ChannelLayoutType.Ambisonics; ambisonicsFormat.ambisonicsOrder = simulationSettings.ambisonicsOrder; ambisonicsFormat.numSpeakers = (ambisonicsFormat.ambisonicsOrder + 1) * (ambisonicsFormat.ambisonicsOrder + 1); ambisonicsFormat.ambisonicsOrdering = AmbisonicsOrdering.ACN; ambisonicsFormat.ambisonicsNormalization = AmbisonicsNormalization.N3D; ambisonicsFormat.channelOrder = ChannelOrder.Deinterleaved; AudioFormat ambisonicsBinauralFormat = outputFormat; ambisonicsBinauralFormat.channelOrder = ChannelOrder.Deinterleaved; #if !UNITY_ANDROID if (PhononCore.iplCreateAmbisonicsPanningEffect(binauralRenderer, ambisonicsFormat, ambisonicsBinauralFormat, ref propagationPanningEffect) != Error.None) { Debug.Log("Unable to create Ambisonics panning effect for object: " + gameObject.name + ". Please check the log file for details."); return; } if (outputFormat.channelLayout == ChannelLayout.Stereo) { // Create ambisonics based binaural effect for indirect sound if the output format is stereo. if (PhononCore.iplCreateAmbisonicsBinauralEffect(binauralRenderer, ambisonicsFormat, ambisonicsBinauralFormat, ref propagationBinauralEffect) != Error.None) { Debug.Log("Unable to create propagation binaural effect for object: " + gameObject.name + ". Please check the log file for details."); return; } } #endif wetData = new float[renderingSettings.frameSize * outputFormat.numSpeakers]; wetAmbisonicsDataMarshal = new IntPtr[ambisonicsFormat.numSpeakers]; for (int i = 0; i < ambisonicsFormat.numSpeakers; ++i) { wetAmbisonicsDataMarshal[i] = Marshal.AllocCoTaskMem(Marshal.SizeOf(typeof(float)) * renderingSettings.frameSize); } wetDataMarshal = new IntPtr[outputFormat.numSpeakers]; for (int i = 0; i < outputFormat.numSpeakers; ++i) { wetDataMarshal[i] = Marshal.AllocCoTaskMem(Marshal.SizeOf(typeof(float)) * renderingSettings.frameSize); } listener = FindObjectOfType <AudioListener>(); phononMixer = FindObjectOfType <PhononMixer>(); StartCoroutine(EndOfFrameUpdate()); environmentalRenderer = FindObjectOfType <EnvironmentalRendererComponent>(); environment = FindObjectOfType <EnvironmentComponent>(); if ((environmentalRenderer == null || environment == null) && (enableReflections || directOcclusionOption != OcclusionOption.None)) { Debug.LogError("Environment and Environmental Renderer component must be attached when reflections are enabled or direct occlusion is set to Raycast or Partial."); } } }
// // Initializes the listener. // void Start() { audioEngine = AudioEngineComponent.GetAudioEngine(); if (audioEngine == AudioEngine.Unity) { GlobalContext globalContext = PhononSettings.GetGlobalContext(); PropagationSettings simulationSettings = EnvironmentComponent.SimulationSettings(); RenderingSettings renderingSettings = PhononSettings.GetRenderingSettings(); ambisonicsFormat.channelLayoutType = ChannelLayoutType.Ambisonics; ambisonicsFormat.ambisonicsOrder = simulationSettings.ambisonicsOrder; ambisonicsFormat.numSpeakers = (ambisonicsFormat.ambisonicsOrder + 1) * (ambisonicsFormat.ambisonicsOrder + 1); ambisonicsFormat.ambisonicsOrdering = AmbisonicsOrdering.ACN; ambisonicsFormat.ambisonicsNormalization = AmbisonicsNormalization.N3D; ambisonicsFormat.channelOrder = ChannelOrder.Deinterleaved; if (PhononCore.iplCreateBinauralRenderer(globalContext, renderingSettings, null, ref binauralRenderer) != Error.None) { Debug.Log("Unable to create binaural renderer for object: " + gameObject.name + ". Please check the log file for details."); return; } outputFormat = PhononSettings.GetAudioConfiguration(); AudioFormat ambisonicsBinauralFormat = outputFormat; ambisonicsBinauralFormat.channelOrder = ChannelOrder.Deinterleaved; #if !UNITY_ANDROID if (PhononCore.iplCreateAmbisonicsPanningEffect(binauralRenderer, ambisonicsFormat, ambisonicsBinauralFormat, ref propagationPanningEffect) != Error.None) { Debug.Log("Unable to create Ambisonics panning effect for object: " + gameObject.name + ". Please check the log file for details."); return; } if (outputFormat.channelLayout == ChannelLayout.Stereo) { // Create ambisonics based binaural effect for indirect sound if the output format is stereo. if (PhononCore.iplCreateAmbisonicsBinauralEffect(binauralRenderer, ambisonicsFormat, ambisonicsBinauralFormat, ref propagationBinauralEffect) != Error.None) { Debug.Log("Unable to create propagation binaural effect for object: " + gameObject.name + ". Please check the log file for details."); return; } } #endif wetData = new float[renderingSettings.frameSize * outputFormat.numSpeakers]; wetAmbisonicsDataMarshal = new IntPtr[ambisonicsFormat.numSpeakers]; for (int i = 0; i < ambisonicsFormat.numSpeakers; ++i) { wetAmbisonicsDataMarshal[i] = Marshal.AllocCoTaskMem(Marshal.SizeOf(typeof(float)) * renderingSettings.frameSize); } wetDataMarshal = new IntPtr[outputFormat.numSpeakers]; for (int i = 0; i < outputFormat.numSpeakers; ++i) { wetDataMarshal[i] = Marshal.AllocCoTaskMem(Marshal.SizeOf(typeof(float)) * renderingSettings.frameSize); } StartCoroutine(EndOfFrameUpdate()); environmentalRendererComponent = FindObjectOfType <EnvironmentalRendererComponent>(); } }
public static extern Error iplCreateConvolutionEffect(IntPtr renderer, byte[] name, SimulationType simulationType, AudioFormat inputFormat, AudioFormat outputFormat, [In, Out] ref IntPtr effect);
public static extern Error iplCreateEnvironmentalRenderer(GlobalContext globalContext, IntPtr environment, RenderingSettings renderingSettings, AudioFormat outputFormat, [In, Out] ref IntPtr renderer);
public static extern Error iplCreateAmbisonicsBinauralEffect(IntPtr renderer, AudioFormat inputFormat, AudioFormat outputFormat, [In, Out] ref IntPtr effect);
public static extern Error iplCreateVirtualSurroundEffect(IntPtr renderer, AudioFormat inputFormat, AudioFormat outputFormat, [In, Out] ref IntPtr effect);
public static extern Error iplCreatePanningEffect(IntPtr renderer, AudioFormat inputFormat, AudioFormat outputFormat, [In, Out] ref IntPtr effect);