Esempio n. 1
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 public MicroBot(MicroBot parentBot, Transform botTransform)
 {
     this.parentBot    = parentBot;
     this.botTransform = botTransform;
     childrenBots      = new List <MicroBot>();
     this.isRendering  = false;
 }
Esempio n. 2
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        private void Start()
        {
            // playerObject = GameObject.FindWithTag("Player").transform;

            allSphereBots = new List <MicroBot>();
            renderedBots  = new List <MicroBot>();

            if (TryGetComponent(out Renderer _r))
            {
                var newRoot = new MicroBot(null, transform, _r.material.color);
                allSphereBots = newRoot.GetBFS();
                renderedBots  = newRoot.GetRenderedBots();
            }
            else
            {
                var newRoot = new MicroBot(null, transform);
                allSphereBots = newRoot.GetBFS();
                renderedBots  = newRoot.GetRenderedBots();
            }

            Debug.Log($"Rendered bots count = {renderedBots.Count}");
            originalRadius = Vector3.Distance(transform.position,
                                              renderedBots[renderedBots.Count - 1].botTransform.position);
            directions = new Vector3[renderedBots.Count];
            for (int i = 0; i < renderedBots.Count; i++)
            {
                directions[i] = transform.position - renderedBots[i].botTransform.position;
            }
        }
Esempio n. 3
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        public static List <MicroBot> ReverseOrderTraversal(this MicroBot rootBot)
        {
            List <MicroBot> finalBotList = new List <MicroBot>();

            Stack <MicroBot> nodeStack = new Stack <MicroBot>();
            Queue <MicroBot> nodeQueue = new Queue <MicroBot>();

            nodeQueue.Enqueue(rootBot);

            while (nodeQueue.Count > 0)
            {
                var temp = nodeQueue.Dequeue();
                nodeStack.Push(temp);
                foreach (var childBot in temp.childrenBots)
                {
                    nodeQueue.Enqueue(childBot);
                }
            }

            while (nodeStack.Count > 0)
            {
                var temp = nodeStack.Pop();
                finalBotList.Add(temp);
            }

            return(finalBotList);
        }
Esempio n. 4
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        public static void FillTreeFromRoot(this MicroBot rootBot)
        {
            MicroBot[] tempChildNodes = new MicroBot[rootBot.botTransform.childCount]; //instant child count

            int i = 0;

            foreach (Transform directChildTransform in rootBot.botTransform)
            {
                MicroBot childNode;
                if (!directChildTransform.TryGetComponent(out Renderer _r))
                {
                    _r         = directChildTransform.gameObject.AddComponent <MeshRenderer>();
                    _r.enabled = false;
                }

                if (_r.enabled)
                {
                    childNode = new MicroBot(rootBot, directChildTransform, _r.sharedMaterial.color);                              //Init all child nodes with this transform as parent
                }
                else
                {
                    childNode = new MicroBot(rootBot, directChildTransform);
                }

                tempChildNodes[i++] = childNode;
                childNode.FillTreeFromRoot(); //Start recursion
            }

            rootBot.childrenBots = tempChildNodes.ToList();
        }
Esempio n. 5
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 public MicroBot(MicroBot parentBot, Transform botTransform, Color botColor)
 {
     this.parentBot    = parentBot;
     this.botTransform = botTransform;
     this.botColor     = botColor;
     childrenBots      = new List <MicroBot>();
     this.isRendering  = true;
 }
Esempio n. 6
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        public static List <MicroBot> GetRenderedBots(this MicroBot root)
        {
            root.FillTreeFromRoot();
            List <MicroBot> renderedBots = root.GetBFS();

            Debug.Log($"Getting the rendered bots -- {renderedBots.Count}");
            for (int i = renderedBots.Count - 1; i >= 0; i--)
            {
                if (renderedBots[i].botTransform.GetComponent <Renderer>().enabled == false)
                {
                    renderedBots.RemoveAt(i++);
                }
            }
            Debug.Log($"Updated count -- {renderedBots.Count}");
            return(renderedBots);
        }
Esempio n. 7
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        // ReSharper disable once MemberCanBePrivate.Global
        public static MicroBot DeepCopyTree(MicroBot bot, MicroBot parent = null)
        {
            if (bot == null)
            {
                return(null);
            }

            var newBot = new MicroBot(parent, bot.botTransform, bot.botColor);

            foreach (var childBot in bot.childrenBots)
            {
                newBot.childrenBots.Add(DeepCopyTree(childBot, newBot));
            }

            return(newBot);
        }
Esempio n. 8
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        public static List <MicroBot> GetBFS(this MicroBot rootBot)
        {
            List <MicroBot> finalBotList = new List <MicroBot>();

            Queue <MicroBot> botQueue = new Queue <MicroBot>();

            botQueue.Enqueue(rootBot);
            finalBotList.Add(rootBot);
            while (botQueue.Count > 0)
            {
                var tempBot = botQueue.Dequeue();

                foreach (var childBot in tempBot.childrenBots)
                {
                    finalBotList.Add(childBot);
                    botQueue.Enqueue(childBot);
                }
            }
            return(finalBotList);
        }
Esempio n. 9
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        public void UpdateSO()
        {
            MicroBot rootBot;

            if (prefabRootObject.TryGetComponent(out Renderer _r))
            {
                rootBot = new MicroBot(null, prefabRootObject.transform,
                                       prefabRootObject.GetComponent <Renderer>().sharedMaterial.color);
            }
            else
            {
                rootBot = new MicroBot(null, prefabRootObject.transform);
            }

            rootBot.FillTreeFromRoot();

            targetSO.rootBot      = rootBot;
            targetSO.botsInShape  = prefabRootObject.GetComponentsInChildren <Renderer>().Length;
            targetSO.bonesInShape = prefabRootObject.GetComponentsInChildren <Transform>().Length - targetSO.botsInShape;
        }
Esempio n. 10
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        public MicroBot GetRootNode()
        {
            var rootNode = new MicroBot(null, rootTransform, rootTransform.GetComponent <Renderer>().material.color);

            return(rootNode);
        }