internal void Awake()
 {
     Debug.Log("ResourceRecovery Awake running");
     RRSettings = RRSettingsController.getRRSettings();
     ResourceRecoveryData currentGame = ResourceRecoveryData.controller;
     Debug.Log("ResourceRecovery Awake currentGame=" + currentGame);
     windows = new WindowsController();
     windows.Awake();
     Debug.Log("ResourceRecovery Awake Done");
 }
        internal void Awake()
        {
            Debug.Log("ResourceRecovery Awake running");

            vessel = FlightGlobals.ActiveVessel;
            RRSettings = RRSettingsController.getRRSettings();
            FilePaths = RRSettingsController.getFilePaths();
            //Scenario = (Scenario == null) ? new ScenarioNodeDatabase() : Scenario;
            Scenario = new ScenarioNodeDatabase();
            Scenario.init(RRSettings, FilePaths);
            Scenario.open();
            //RootNode = Scenario.get_RootNode();
            Scenario.ValidateDatabaseForPlanetaryBody();

            windows = new WindowsController();
            windows.Awake();
            windows.pass_Scenario(Scenario);
            Debug.Log("ResourceRecovery Awake Done");
        }
        internal void Awake()
        {
            Debug.Log("ResourceRecovery Awake running");

            RRSettings = RRSettingsController.getRRSettings();
            FilePaths = RRSettingsController.getFilePaths();
            //RootNode = Utilities.openPersistenFile();
            //Scenario = (Scenario == null) ? new ScenarioNodeDatabase() : Scenario;
            Scenario = new ScenarioNodeDatabase();
            Scenario.init(RRSettings, FilePaths);
            Scenario.ValidateDatabaseForPlanetaryBody();
            windows = new WindowsController();
            windows.Awake();
            windows.pass_Scenario(Scenario);
            Debug.Log("ResourceRecovery Awake Done");
        }