protected override void Initialize() { GameState gs = new GameState(); Layer3D l = new Layer3D(); #if !DEBUG l.AddComponent(new Origin(5)); #endif l.AddComponent(this.mr = new ModelRenderer("suzanne", Vector3.Zero, Vector3.Zero, 2)); gs.AddComponent(l); PushState(gs); }
public Editor(GameState editing) { this.Editing = editing; this.Editing.HandleMessage(Messages.MapReset, null); if (Editing.Camera != null) this.Editing.Camera.HandleMessage(Messages.CameraStopFollowing, null); layers = new List<EditorLayer>(); foreach (Component c in editing.Components) { if (c.Properties != null && c.Properties.GetString("editable", null) != null) { string name = c.Properties.GetString("editable", null); layers.Add(new EditorLayer(c, name + " (Properties)", LayerType.Properties)); if (c is EntityLayer) { if (MapLoader.TileList != null && c.Properties.GetBoolean("tiles", false)) layers.Add(new EditorLayer(c, name + " (Tiles)", LayerType.Tiles)); if (MapLoader.EntityList != null && c.Properties.GetBoolean("entities", false)) layers.Add(new EditorLayer(c, name + " (Entities)", LayerType.Entities)); } } } if (layers.Count > 0) { currentLayer = 0; for (int i = 0; i < layers.Count; i++) { if (layers[i].Type != LayerType.Properties) { currentLayer = i; break; } } } ChangeLayer(); CreateWindows(); }
public override void OnAncestryChanged() { base.OnAncestryChanged(); this.gameState = this.GetAncestor<GameState>(); if( this.gameState != null ) this.input = this.gameState.Input; }
public EditorState(GameState editing) { this.Propagate = false; this.Transparent = true; renderer = new Renderer(1, Renderer.ViewportPolicy.Fit, Renderer.RenderOptions.Canvas); Editor = new Editor(editing); AddComponent(Editor); AddComponent(renderer); }