//This event is fired when the Title screen is returning control back to the main game class public void MainMenuEvent(object obj, EventArgs e) { //Switch to the controller detect screen, the Title screen is finished being displayed mCurrentScreen = mMainMenu; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Initialize the various screens in the game mMainMenu = new MainMenu(this.Content, new EventHandler(MainMenuEvent)); mGameScreen = new GameScreen(this.Content, new EventHandler(GameScreenEvent)); //Set the current screen mCurrentScreen = mMainMenu; }