Esempio n. 1
0
 //This event is fired when the Title screen is returning control back to the main game class
 public void MainMenuEvent(object obj, EventArgs e)
 {
     //Switch to the controller detect screen, the Title screen is finished being displayed
     mCurrentScreen = mMainMenu;
 }
Esempio n. 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //Initialize the various screens in the game
            mMainMenu = new MainMenu(this.Content, new EventHandler(MainMenuEvent));
            mGameScreen = new GameScreen(this.Content, new EventHandler(GameScreenEvent));
            //Set the current screen
            mCurrentScreen = mMainMenu;
        }