// cek jika file scriptmonkey sudah ada, jika tidak buat baru private void InitScriptmonkey() { Script s = new Script(); if (!File.Exists(ScriptFile)) { Utils.WriteFile(ScriptFile, JsonConvert.SerializeObject(s)); } if (!Directory.Exists(ScriptPath)) { Directory.CreateDirectory(ScriptPath); } if (!Directory.Exists(ResourcePath)) { Directory.CreateDirectory(ResourcePath); } ReloadDataAsync(); }
public void Save(bool immediate = false) { try { var data = JsonConvert.SerializeObject(Userscript); if (immediate) { Utils.WriteFile(ScriptFile, data); } else { Utils.WriteFileAsync(ScriptFile, data); } } catch (Exception ex) { Logger.w("Unable To Save", ex); } }
private void AskUpdateScriptsAsync(List <UserScript> toUpdate, List <ScriptWithContent> toUpdateTo) { Thread t = new Thread(() => { //var frm = new AskUpdateScriptFrm(); //for (var i = 0; i < toUpdate.Count; i++) { frm.listBox1.Items.Add($"{toUpdate[i].Name} - {toUpdate[i].Version} to {toUpdateTo[i].ScriptData.Version}");} //if (frm.ShowDialog() != DialogResult.OK) return; if (toUpdate.Count == 0) { return; } for (int i = 0; i < toUpdate.Count; i++) { // Delete existing backups if (File.Exists(ScriptPath + toUpdate[i].Path + @".backup")) { File.Delete(ScriptPath + toUpdate[i].Path + @".backup"); } // Move current file to backup File.Move(ScriptPath + toUpdate[i].Path, ScriptPath + toUpdate[i].Path + @".backup"); try { // Save updated script Utils.WriteFile(ScriptPath + toUpdate[i].Path, toUpdateTo[i].Content); } catch (Exception ex) { Logger.w("Unable to update script: ", ex); // Something went wrong. Restore from backup if (File.Exists(ScriptPath + toUpdate[i].Path)) { File.Delete(ScriptPath + toUpdate[i].Path); } File.Copy(ScriptPath + toUpdate[i].Path + @".backup", ScriptPath + toUpdate[i].Path); } // Remove from cache if (_scriptCache.ContainsKey(toUpdate[i].Path)) { _scriptCache.Remove(toUpdate[i].Path); } // Update stored script with metadata of script updated to for (int j = 0; j < AllScripts.Count; j++) { if (this[j].Path == toUpdate[i].Path) { toUpdateTo[i].ScriptData.Path = toUpdate[i].Path; this[j] = toUpdateTo[i].ScriptData; break; } } } Save(true); ReloadData(); }); t.SetApartmentState(ApartmentState.STA); t.Start(); }
public void Save() { var book = JsonConvert.SerializeObject(ListBookmark); Utils.WriteFile(FileBookmark, book); }
public void Save() { var dl = JsonConvert.SerializeObject(downloads); Utils.WriteFile(downloadlog, dl); }