Esempio n. 1
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 /// <summary>
 /// Applied before OnActivate runs.
 /// </summary>
 /// <param name="___entryPrefab"></param>
 internal static void Prefix(GameObject ___entryPrefab)
 {
     if (___entryPrefab != null)
     {
         ModDialogs.ConfigureRowPrefab(___entryPrefab);
     }
 }
Esempio n. 2
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 /// <summary>
 /// Applied after Update runs.
 /// </summary>
 internal static void Postfix(MainMenu __instance)
 {
     if (DebugNotIncludedOptions.Instance?.SkipFirstModCheck != true)
     {
         ModDialogs.CheckFirstMod(__instance.gameObject);
     }
 }
Esempio n. 3
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 /// <summary>
 /// Applied to ModsScreen to add our buttons and otherwise tweak the dialog.
 /// </summary>
 private static void BuildDisplay(ModsScreen __instance, object ___displayedMods)
 {
     // Must cast the type because ModsScreen.DisplayedMod is private
     foreach (var displayedMod in (System.Collections.IEnumerable)___displayedMods)
     {
         ModDialogs.ConfigureRowInstance(Traverse.Create(displayedMod));
     }
     __instance.GetComponent <AllModsHandler>()?.UpdateCheckedState();
 }
Esempio n. 4
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            /// <summary>
            /// Applied before DevRestartDialog runs.
            /// </summary>
            internal static bool Prefix(Manager __instance, GameObject parent, bool is_crash)
            {
                var  events = __instance.events;
                bool cont   = true;

                if (events != null && events.Count > 0 && is_crash)
                {
                    ModDialogs.BlameFailedMod(parent);
                    events.Clear();
                    cont = false;
                }
                return(cont);
            }
Esempio n. 5
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 /// <summary>
 /// Applied after OnActivate runs.
 /// </summary>
 internal static void Postfix(KButton ___workshopButton, ModsScreen __instance)
 {
     if (___workshopButton != null)
     {
         // Hide the "STEAM WORKSHOP" button
         var obj = ___workshopButton.gameObject;
         obj.SetActive(false);
         var parent = obj.GetParent();
         if (parent != null)
         {
             ModDialogs.AddExtraButtons(__instance.gameObject, parent);
         }
     }
 }