Esempio n. 1
0
        /// <summary>
        /// The device was closed. If we will autoreconnect to the device, reflect that in the UI
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="deviceInformation"></param>
        private async void OnDeviceClosing(EventHandlerForDevice sender, DeviceInformation deviceInformation)
        {
            await this.Dispatcher.RunAsync(
                CoreDispatcherPriority.Normal,
                new DispatchedHandler(() =>
            {
                _r1Timer?.Stop();
                _r2Timer?.Stop();

                //// We were connected to the device that was unplugged, so change the "Disconnect from device" button
                //// to "Do not reconnect to device"
                //if (ButtonDisconnectFromDevice.IsEnabled && EventHandlerForDevice.Current.IsEnabledAutoReconnect)
                //{
                //    ButtonDisconnectFromDevice.Content = ButtonNameDisableReconnectToDevice;
                //}
            }));
        }
Esempio n. 2
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        /// <summary>
        /// Notify the UI whether or not we are connected to a device
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        private async void OnDeviceEnumerationComplete(DeviceWatcher sender, Object args)
        {
            await this.Dispatcher.RunAsync(
                CoreDispatcherPriority.Normal,
                new DispatchedHandler(async() =>
            {
                _areAllDevicesEnumerated = true;

                // If we finished enumerating devices and the device has not been connected yet, the OnDeviceConnected method
                // is responsible for selecting the device in the device list (UI); otherwise, this method does that.
                if (EventHandlerForDevice.Current.IsDeviceConnected)
                {
                    //SelectDeviceInList(EventHandlerForDevice.Current.DeviceInformation.Id);

                    //ButtonDisconnectFromDevice.Content = ButtonNameDisconnectFromDevice;

                    //rootPage.NotifyUser("Currently connected to: " + EventHandlerForDevice.Current.DeviceInformation.Id, NotifyType.StatusMessage);
                }
                else if (EventHandlerForDevice.Current.IsEnabledAutoReconnect && EventHandlerForDevice.Current.DeviceInformation != null)
                {
                    //// We will be reconnecting to a device
                    //ButtonDisconnectFromDevice.Content = ButtonNameDisableReconnectToDevice;

                    //rootPage.NotifyUser("Waiting to reconnect to device: " + EventHandlerForDevice.Current.DeviceInformation.Id, NotifyType.StatusMessage);
                }
                else
                {
                    var entry = _listOfDevices[0];

                    // Create an EventHandlerForDevice to watch for the device we are connecting to
                    EventHandlerForDevice.CreateNewEventHandlerForDevice();

                    // Get notified when the device was successfully connected to or about to be closed
                    EventHandlerForDevice.Current.OnDeviceConnected = this.OnDeviceConnected;
                    EventHandlerForDevice.Current.OnDeviceClose = this.OnDeviceClosing;

                    // It is important that the FromIdAsync call is made on the UI thread because the consent prompt can only be displayed
                    // on the UI thread. Since this method is invoked by the UI, we are already in the UI thread.
                    var openSuccess = await EventHandlerForDevice.Current.OpenDeviceAsync(entry.DeviceInformation, entry.DeviceSelector);
                }
            }));
        }
Esempio n. 3
0
 /// <summary>
 /// If all the devices have been enumerated, select the device in the list we connected to. Otherwise let the EnumerationComplete event
 /// from the device watcher handle the device selection
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="deviceInformation"></param>
 private void OnDeviceConnected(EventHandlerForDevice sender, DeviceInformation deviceInformation)
 {
     // Find and select our connected device
     if (_areAllDevicesEnumerated)
     {
         if (_r1Timer == null)
         {
             _r1Timer          = new DispatcherTimer();
             _r1Timer.Interval = Report1Interval;
             _r1Timer.Tick    += R1TimerOnTick;
         }
         if (_r2Timer == null)
         {
             _r2Timer          = new DispatcherTimer();
             _r2Timer.Interval = Report2Interval;
             _r2Timer.Tick    += R2TimerOnTick;
         }
         _r1Timer.Start();
         _r2Timer.Start();
     }
 }
 /// <summary>
 /// Creates a new instance of EventHandlerForDevice, enables auto reconnect, and uses it as the Current instance.
 /// </summary>
 public static void CreateNewEventHandlerForDevice()
 {
     eventHandlerForDevice = new EventHandlerForDevice();
 }