public void Load() { Nothing = new Animation(Ressource.Nothing, 80, 0.4f, 1, true); Running = new Animation(Ressource.Running, 80, 0.1f, 1, true); Jumping = new Animation(Ressource.Jumping, 110, 0.1f, 1, false); JumpingAttack = new Animation(Ressource.JumpingAttack, 80, 0.1f, 1, true); Degaine = new Animation(Ressource.Degaine, 100, 0.1f, 1, true); RunningSword = new Animation(Ressource.RunningSword, 90, 0.1f, 1, true); NothingSword = new Animation(Ressource.NothingSword, 80, 0.4f, 1, true); Attack1 = new Animation(Ressource.Attack1, 80, 0.1f, 1, true); Attack2 = new Animation(Ressource.Attack2, 80, 0.1f, 1, true); Attack3 = new Animation(Ressource.Attack3, 100, 0.1f, 1, true); APJoueur = new AnimationPlayer(); Vie = new BarreDeVie(new Vector2(Position.X, Position.Y), 100); }
public void Load() { Nothing = new Animation(Ressource.NothingK, 80, 0.4f, 1, true); Running = new Animation(Ressource.RunningK, 80, 0.1f, 1, true); Jumping = new Animation(Ressource.JumpingK, 80, 0.1f, 1, false); Aspiration = new Animation(Ressource.AspirationK, 80, 0.1f, 1, true); AspirationContinue = new Animation(Ressource.AspirationContinueK, 80, 0.1f, 1, true); NothingA = new Animation(Ressource.NothingKA, 80, 0.4f, 1, true); RunningA = new Animation(Ressource.RunningKA, 80, 0.1f, 1, true); Lauching = new Animation(Ressource.LauchingK, 80, 0.3f, 1, false); AirLunch = new Animation(Ressource.AirLunchK, 80, 0.1f, 1, false); NothingT = new Animation(Ressource.NothingKT, 80, 0.4f, 1, true); WalkingT = new Animation(Ressource.WalkingKT, 80, 0.1f, 1, true); AttackT = new Animation(Ressource.AttackKT, 90, 0.1f, 1f, true); Transforming = new Animation(Ressource.TransformingK, 80, 0.1f, 1, true); APJoueur = new AnimationPlayer(); APAir = new AnimationPlayer(); Vie = new BarreDeVie(new Vector2(Position.X, Position.Y), 100); }