/// <summary> /// Draws a bead /// </summary> /// <param name="bead"></param> public void DrawBead(Bead bead) { // Draw bead + border if the bead has a border if (bead.BorderWidth > 0) { // Fill up the square with the border color DrawSquare(bead.Area, bead.BorderColor); // Draw the center on top, shrunk by the border width Rectangle beadCenter = ShrinkRectangle(bead.Area, bead.BorderWidth); DrawSquare(beadCenter, bead.Color); } // Otherwise, just draw the bead color else { DrawSquare(bead.Area, bead.Color); } // If the bead has a glyph, draw it if (bead.Glyph != ' ') { DrawLetter(bead.Glyph, bead.GlyphColor, bead.Area); } }
public void InitializeGrid() { _grid = new Bead[MaxGridWidth, MaxGridHeight]; for (var i = 0; i < MaxGridWidth; i++) { for (var j = 0; j < MaxGridHeight; j++) { _grid[i, j] = new Bead(i, j); } } }