Esempio n. 1
0
        private void save_Game_CLick(Object sender, EventArgs e)
        {
            for (int i = 0; i < saveGameCount; i++)
            {
                if (saveGameList[i] == sender as Panel)
                {
                    DialogResult dialogResult = MessageBox.Show("Möchten sie wirklich speichern?",
                                                                "Möchten sie wirklich speichern?",
                                                                MessageBoxButtons.YesNo);
                    if (dialogResult == DialogResult.Yes)
                    {
                        Savegame new_savegame = new Savegame();

                        new_savegame.ID = i;

                        //Player fürs speichern übernehmen
                        string player_file = "savegame" + i + ".player_file";
                        copy_Files("player.csv", Savegame.filepath + player_file);
                        new_savegame.Player_File = player_file;

                        //Cities zum Speichern übernehmen
                        string city_File = "savegame" + i + ".city_file";
                        copy_Files(savegame.City_file, Savegame.filepath + city_File);
                        new_savegame.City_file = city_File;

                        new_savegame.MapSeed = savegame.MapSeed;

                        savegames[i] = new_savegame;

                        savegame.save_data_in_csv("savegames.csv", savegames);
                    }
                }
            }
            this.Close();
        }
Esempio n. 2
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        private void load_Game_CLick(Object sender, EventArgs e)
        {
            for (int i = 0; i < saveGameCount; i++)
            {
                if (saveGameList[i] == sender as Panel)
                {
                    Savegame        save     = new Savegame();
                    Spieler         spieler  = new Spieler();
                    List <Savegame> savegame = new List <Savegame>();
                    Spieler         player   = new Spieler();
                    int             mapSeed  = new int();

                    savegame = save.get_saved_data("savegames.csv");

                    copy_Files(Savegame.filepath + savegame[i].City_file, "city.csv");

                    player = spieler.get_saved_Spieler(Savegame.filepath + savegame[i].Player_File)[0];

                    mapSeed = savegame[i].MapSeed;

                    //MessageBox.Show(mapSeed + savegame[i].Player_File);
                    //MessageBox.Show(player.Name);

                    PlaygroundForm game = new PlaygroundForm(player, mapSeed);
                    game.Show();
                }
            }
        }
Esempio n. 3
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        public Saving(Savegame _savegame)
        {
            InitializeComponent();

            savegame = _savegame;

            savegames.AddRange(save.get_saved_data("savegames.csv"));

            setup_Savegame_Panels();
        }
Esempio n. 4
0
        /*
         * Author: Christopher Wendholt
         */
        private void savegameToolStripMenuItem_Click(object sender, EventArgs e)
        {
            Spieler   spieler   = new Spieler();
            Character character = new Character();

            spieler.save_data_in_csv("player.csv", player);

            Savegame savegame = new Savegame(0, player.Name, "city.csv", "follower.csv", mapForm.map.MapSeed);

            Saving saving = new Saving(savegame);

            saving.ShowDialog();
        }